AbdulAlhazred
Legend
Yes, 4E mechanics are not suited for depicting a cohesive world. A world in which PCs may often have hireling soldiers or even a freindly stone giant as allies. I want game rules to help determine the outcomes of interactions between things in the world not dictate which limited interactions actually work and to handwave the rest.
Then why give them out? If every hard won advantage a PC mananges to win is to be simply cancelled out by adjusting the math on the other end then magic items are utterly worthless.
I much prefer magic items to be treasure rather than gear.
There's a need for the DM to be rolling dice against himself? Besides, you always hit on a 20. So if you actually calculate the results of 100 ordinary guys fighting a level 20 giant the results are hardly a massacre. You'll get 5 hits on average per round, which means what, 5d8+something damage. A standard level 20 monster has a couple hundred hit points, so it will last around 10 rounds vs your 100 ordinary guys, then die. Of course if said monster were something with a nasty area attack, deadly aura, etc, then things might go the other way, unless of course your 100 guys are armed with bows. High level monsters REALLY should stay away from masses of low level opponents with bows, lol. Really though, there's little point to having the DM rolling dice for NPCs fighting each other unless the PCs have some very direct input somehow, in which case it is probably a normal encounter.
Given that concepts like 'hitting' and 'damage' are fairly abstract, and especially abstract in this kind of situation, I don't see anything really bad about the giant being hard to 'hit'. Fine, you can't easily MISS with your attacks perhaps, but getting an effective shot against some huge 50' tall monster is not going to be easy, your guys barely come up to its ankle. Mostly they're probably spending their time avoiding getting stepped on.
IMHO there's a necessity for items to make you more powerful in some absolute sense. After all what's the point of 'treasure'? Its fun and all, but if you can't get anything that adds materially to your character then it isn't going to be interesting for long. In every edition there's a certain degree of 'treadmill' involved. The curve may be steeper or shallower in certain editions, but it still exists.
The size of bonuses doesn't mean much IMHO either. Is +29 somehow bad, but +15 isn't? The size of a d20 is irrelevant. Your average level 1 fighter can barely hit plate+shield (AC2 means 19+ to hit), so it isn't like bonuses aren't pretty much mandatory in order to be effective against even mundane opponents.