Tony Vargas
Legend
It's really pretty typical for a heroic-fantasy protagonist to just bump into all the nastiest monsters and long-lost treasures and whatnot, just because he's the focus of the story.Or the adventurers by the very nature of their chosen profession and activities (or perhaps just bad luck) encounter these things more frequently than the common man.
The PCs are the focus of the game, same illogic applies.

Not as presented, because they just shift the pacing, they don't open it up. So you can go all 'gritty' and now attrition happens over a week. Instead of wondering 'how am I going to pack six encounters into a day?' some of the time, you're wondering 'how am I going to keep this week under 8 encounters?' other times.Isn't that what the rest variants in the DMG are for?
Could vary wildly with the world. 3e had the world 70% commoner - everyone else could have made a half-competent adventurer. The zero-to-hero paradigm implies that there will be many, many low-level adventurers out there. OTOH, the relative scarcity of magic items implies that the folks that make & use them are rare.What percentage of the population do adventurers make up...
Back to D&D not being a world-building system, right Hussar.
