Return to the Temple of Elemental Evil. ( CLOSED. )

DCrane1 said:
Notes on carrying: After buying all of these items I have 5056 gp left over. I am willing to sacrifice all but 20 of those gold pieces, in addition to taking the Improved Carrying Capaticty Feat (found in one of those strange third party books) twice. In exchange for this, Nairb is assumed to have specially tailored clothes which allow him to carry all of that junk. If he cannot just tell me and I will remake the character. The IC reason why he has all this stuff is that when he left home, Nairb literally went to his father's armory and took everything that was in it.

These may be a strange suggestions...Bag of Holding? Handy Haversack? Portable Hole? Vest of Many Pockets?
 

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Hero4Hire I will answer both of your questions at once. The Improved Carrying Capacity Feat was used by a player in my face to face DnD game. He is our powergamer/twink. It is from some PDF that a third party made. It doubles your carrying capacity and allows you to use more than one of the same type of magic item. I will only by using it for carrying capacity.

I am not using a bag of holding because I am actively trying to portray the "John Woo" character who has everything for any situation on his person. It also fits in to Nairb's (my charater's) philosophy of appearance over reality. He reasons that by having a lot of stuff on his body, people will think he's really tough.
 

I'm not sure a get this John Woo fighter. Wouldn't he need dual repeating hand crossbows with magical self cranking... cranks, and some sort of item that let him cast some sort of slow time spell at will? :D
 

LOL Dire Lemming. Sorry I didn't get back to you guys until now. Damned enworld being down because of 4e. Anywho. Question and answer time.

Dire Lemming - I'm not sure on what magic items I will be giving out just yet. I've got the magic item compendeum I'm dying to really peruse. It'll be something.. or somethings out of there. :)
 



No hitpoints yet, invcastle is down, and I dont know what languages to choose. suggestions?

Code:
[B]Name:[/B] Serin Dajeep
[B]Class:[/B] Rogue
[B]Race:[/B] Half-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] none

[url]http://invisiblecastle.com/find.py?id=1211577[/url]
[B]Str:+1[/B]   16 +3           [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex(+2):[/B] 18 +4           [B]BAB:[/B] +3         [B]HP:[/B] xx
[B]Con(-2):[/B] 14 +2           [B]Grapple:[/B] +6     [B]Dmg Red:[/B] N/A
[B]Int:[/B]     14 +2           [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B]     12 +1           [B]Init:[/B] +4        [B]Spell Save:[/B] N/A
[B]Cha:[/B]     13 +1           [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] Leather      10    +3    +0    +4    +0    +0    +1    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +0          +2
[B]Ref:[/B]                       4    +3          +8
[B]Will:[/B]                      1    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Masterwork Rapier         +7     1d6+3      18-20/×2
Shortbow                  +7     1d6+4      X3
Dagger                    +7     1d4+3      19-20/×2

[B]Languages:[/B] Common, Elven, 

[B]Abilities:[/B] Sneak attack +2d6, Evasion, Trapfinding, Uncanny dodge, Trap sense +1

[B]Feats:[/B] Point Blank Shot , Nimble Fingers

[B]Racial Feats/Traits:[/B] Low-light Vision, Immune to Sleep spells, 

Skill Points: 8+2(int)x7=70   Max Ranks: 7/7
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise         (int)          +2                 +2
Balance          (dex)     5    +4                 +9
Bluff            (cha)          +1                 +1
Climb            (str)     7    +3                 +10
Concentration    (con)          +2                 +2
Craft            (int)          +2                 +2
Decipepher Script(int)          +2                 +2
Diplomacy        (cha)          +1        +2       +3
Disable Device   (int)     7    +2        +2       +11
Disguise         (cha)          +1                 +1
Escape Artist    (dex)          +4                 +4
Forgery          (int)          +2                 +2
Gather Info      (cha)          +1        +2       +3
Handle Animal    (cha)          +1                 +3
Heal             (wis)          +1                 +2
Hide             (dex)     7    +4                 +11
Intimidate       (cha)          +1                 +1
Jump             (str)     4    +3                 +7
Knowledge        (int)          +2                 +2
Listen           (wis)     7    +1        +1       +9
Move Silently    (dex)     7    +4                 +11
Open Lock        (dex)     7    +4        +2       +13
Perform          (cha)          +1                 +1
Profession       (wis)          +1                 +1
Ride             (dex)          +4                 +4
Search           (int)     7    +2        +1       +10
Sense Motive     (wis)          +1                 +1
Sleight of Hand  (dex)          +4                 +4
Spot             (wis)     7    +1        +1       +9
Survival         (wis)          +1                 +1
Swim             (str)          +3                 +3
Tumble           (dex)          +4                 +4
Use Magic Device (cha)          +1                 +1
Use Rope         (dex)     5    +4                 +9


[B]Equipment:                  Cost  Weight[/B]
Leather Armor +1          1160gp   15lb
Ring of Protection +1     2000gp    -
Rapier (MasterWork)        315gp    2lb
Short Bow                   30gp    2lb
Arrows (20)                  1gp    3lb
Dagger (MasterWork)        302gp    1lb
Thieves Tools (MasterWork) 100gp   2lb
Backpack                     2gp    2lb
Rope (50’)                   1gp   10lb
Grappling Hook               1gp    4lb
Waterskin                    1gp    4lb
Potion:Neutralize Poison   750gp    1lb

[B]Total Weight:[/B] 46lb      [B]Money:[/B] 737gp

                          [B] Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 76   153   230   460   1150

[B]Age:[/B] 25
[B]Height:[/B] 5'10"
[B]Weight:[/B] 160lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
Appearance: A better than average looking young man, with an easy to like look about him, Serin sports black hair and eyes so dark they appear black in the center with whites barely visible. His hair is shoulder length and flowing easily, hiding his elf-like ears. face is clean shaven. He wears leather armor and a nice blackish shirt to help hide in shadows. A dagger sheath on his belt, and a bow and a backpack on his back, and a very nice Rapier at his side as the primary weapon for melee.
 

Borson said:
Code:
[B]Name:[/B] Serin Dajeep

[url]http://invisiblecastle.com/find.py?id=1211577[/url]
[B]Str:+1[/B]   16 +3           [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex(+2):[/B] 18 +4           [B]BAB:[/B] +3         [B]HP:[/B] xx
[B]Con(-2):[/B] 14 +2           [B]Grapple:[/B] +6     [B]Dmg Red:[/B] N/A
[B]Int:[/B]     14 +2           [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B]     12 +1           [B]Init:[/B] +4        [B]Spell Save:[/B] N/A
[B]Cha:[/B]     13 +1           [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

 [/quote]

Half-elves do not normally get ability modifiers for race. Is he actually a full elf?
 

DCrane1 said:
Hero4Hire I will answer both of your questions at once. The Improved Carrying Capacity Feat was used by a player in my face to face DnD game. He is our powergamer/twink. It is from some PDF that a third party made. It doubles your carrying capacity and allows you to use more than one of the same type of magic item. I will only by using it for carrying capacity.

Ah I see. I would probably pass that one by the DM. I was pretty sure the Books allowed are "any non-setting WOTC".

I am not using a bag of holding because I am actively trying to portray the "John Woo" character who has everything for any situation on his person. It also fits in to Nairb's (my charater's) philosophy of appearance over reality. He reasons that by having a lot of stuff on his body, people will think he's really tough.

I cannot claim to understand the connection to John Woo's characters. In my experience they jump, slide on floors, fire two guns awesomely, use mirrors to see behind them and always will have slow motion birds flying around them, but I dont recall any laden down with equipment.
BUT you obviously have a vision for the look of your character and would rather have that over efficiency and I can definitely respect that.
 

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