The basic mechanics in HARP are the same as in Rolemaster. A lot has actually been streamlined, and here on EN World, a number of folks who have tried HARP have said that they felt that it does play better than it reads.Varianor Abroad said:Your HARP review, while informative, was less detailed than usual?
(I looked at this because I was once extremely fond of the I.C.E. tabless and used them extensively, but thought that based upon the free download it was rather clunky in terms of mechanics. Your review didn't confirm or deny that for me. Not that it has to. I appreciate the effort you go to reviewing.)
Rasyr said:BTW Crothian, don't you read the credits page? You missed the two EN Worlders listed as playtesters (only one has his EN World name listed though).....![]()
Rasyr said:The basic mechanics in HARP are the same as in Rolemaster. A lot has actually been streamlined, and here on EN World, a number of folks who have tried HARP have said that they felt that it does play better than it reads.
Of course, at this point I would also like to point out the esteemed Teflon Billy even used HARP to teach rpgs to his daughter and her friends, so it has to have something going for it.(and yes, I am just a wee bit biased towards it).
Varianor Abroad said:That's very cool that TB is playing it and gave it a good review.![]()
Ahh... I thought you were saying that you thought HARP was clunky. Rolemaster (especially from 20 years ago) was very clunky. It got better over time, but not a whole lot.Varianor Abroad said:However, I think you missed my point and question as the consumer. I liked ICE/Rolemaster for the critical tables and the fumble tables. Looking backward, I remember that the rest of the system was clunky 20 years ago.
Varianor Abroad said:If you're telling me now that the mechanics haven't substantially changed*, yet those fabulous funny "trip over an unseen imaginary deceased turtle" charts aren't even in the book - since no one has said that they are and they weren't even suggested at in the download - then I've learned nothing new. I still have no interest in the product.
*If you define "streamlining" as eliminating some of the mechanics that's good. But when I looked at the download, I still found a lot of independant processes and game mechanics that aren't integrated in the way 3.5 is. I *might* go look for TB's story hour if he has one, but that's probably not going to happen for a while since I know none of my friends want to even take a look at this 20 years later.
Rasyr said:Could you possibly rephrase your question, or split it into several questions so that I can give you clear, concise answers without accidently offending somebody by coming across as insulting to D&D when I do not mean to be. (This is a problem anytime you try to compare 2 systems).