Sonofapreacherman said:
Howdy Seasong.
I have since read your subsequent post. If you wish to leave it at that, I understand. Otherwise, I submit the following insights.
Wouldn't you like that? I'm baaaaaaack . . .
Sonofapreacherman said:
We could not disagree more.
Disagree all you want, but it's a FACT that a majority of combat does not happen by surprise nor at 100 feet. Most adventures take place in dungeons, and dungeon combat generally starts at around 30 feet. This is common knowledge. Yes other adventures are out there, but we're talking about MOST COMMON. Ya' know, as in 51%+ of the time.
Sonofapreacherman said:
I dropped nothing. I took the default array "as is" without converting it into points. I did so to embrace an objective standard, in much the same way that I did not make Twink an Enchanter specialist. If I were to modify Twink, it would be as follows.
25 points.
Str 10
Dex 14
Con 12
Int 16
Wis 11
Cha 8
Still not tweaked out, but what I would consider fair.
Although you still drop Constitution. Sorry, no good player does that, I don't care what iconics do. A player is unlikely to do this. If he's an Elf, maybe, but not a Human. It's not about wanting to soak damage, it's about BEING ABLE TO SOAK DAMAGE. Try as they might, Wizards and Sorcerers can't avoid getting smacked around forever. They need hit points to survive. Smart opponents will go after these types right away.
Sonofapreacherman said:
Saving throws for 1st level spells, DC 14 (16 for enchantment).
As for your example, multiple elements have to be considered. Who surprises who? Do they surprise each other. My original objection to 2400 XP was for a 1st level wizard who gets the drop on my two 2nd level fighter hobgoblins. If such a wizard encountered these hobgoblins at melee range, I would be the first person to concede that he would probably lose, "if" he lost initiative. If the arcane spellcaster does not, the odds significantly shift in his favor.
Not by much. Any which way, it's the law of averages that determines the XP. You shouldn't lower XP awards just because PCs get lucky.
Sonofapreacherman said:
Time to flesh out Twink a bit more. With the 16 Intelligence I gave him a spellbook with: charm person, color spray, mage armor, magic missile, sleep, and shield.
I consider this list standard fair for a wizard. Feel free to disagree. Twink likes enchanting (without being an enchanting specialist), so I also chose charm person, although I have no plans of using it during this combat.
Fair enough. For a Wziard, I could see this. Not for a Sorcerer, but for a Wizard yes.
Sonofapreacherman said:
Twink has memorized shield, ray of frost x3, and sleep. This will be explained in a moment. He has "at least" one of every 1st level spell converted into a scroll for a total cost of 75 gold and 6 XP. I would feel comfortable doubling this number of scrolls, but you may not. Suffice it to say, if Twink is going to assault two hobgoblins by himself, then he is going to come prepared. Scribe Scroll is a huge advantage to any spellcaster, and one that any "thinking" wizard (with Scribe Scroll as a class ability) will utilize to their uttermost advantage.
Two problems. Number one, why is your Enchantment-loving Wizard foregoing the use of Daze, THE absolute best 0-Level Wizard spell? It does much more than Ray of Frost could ever do, after all. Also, PCs rarely, if ever, make so many scrolls. To do so eats up lots of XP for single-shot items. Most PCs are greedy with their XP. They certainly won't make tons of scrolls at LEVEL 1.
Sonofapreacherman said:
For the sake of examining this combat, Twink woke up this morning with the single-minded purpose of taking out the two hobgoblin bullies who have been throwing their weight around a small farming village. To maintain an "open field" encounter, we'll say the encounter transpires in a rice field. It is the sole intent of Twink to ambush the hobgoblins at a distance of 100 feet.
Now I couldn't help but notice that your ambush example paid no attention to the distance modifiers for Spotting and Listening, but rather, automatically presumed the hobgoblins heard and saw Twink cast his shield spell 100 feet away. Perhaps that will change now. I will assume the two hobgoblins are facing each other (rather than facing one direction) and have a wide periphery of vision between two of them. Twink will presumably emerge out of a forested area.
Twink is alone, unarmored, and only needs to speak one trigger word for shield or sleep.
Now let's change Twink's tactics somewhat. Before he gets to within 1 minute of the hobgoblins, he casts mage armor on himself. When he reaches the hobgoblins, he will either cast shield on himself (if they haven't noticed him yet) or sleep on the hobgoblins right away, if they have noticed him. Improved Initiative definitely favors Twink.
If sleep fails, Twink will cast shield on himself in the time it takes the two hobgoblins to move or move and act, after moving himself. I’ll explain. One of your hobgoblins moves directly behind Twink. Your javelin chucker moves 30 feet and then throws. Twink’s AC is 16. The hobgoblin has a +3 ranged attack but a -4 range penalty. Since everything takes place simultaneously, one of the hobgoblins has engaged Twink in melee. The javelin chucker therefore also suffers a -4 penalty for shooting into melee. With a -5 to hit, he will only succeed on a natural 20.
At this point, Twink will take a 5-foot step away and cast shield on himself. In the next round, he will travel directly around the hobgoblin nearest him (positioning the shield spell to protect him from both hobgoblins), deliberately provoke an AoO from the nearest hobgoblin against his AC23, and stop 5 feet away. Both hobgoblins will need a natural 20 to hit Twink from now on. From here, Twink will scroll cast color spray at the closest hobgoblin and save his scroll cast sleep spell for the javelin chucker.
Failing all of these spells, Twink will scroll cast magic missile, regular cast ray of frost x3, and then resort to melee or ranged attacks (all the while repositioning himself so that his shield spell protects him from both hobgoblins (provoking AoO's if need be) and using the 5-foot step rule to his greatest advantage.
If need be, Twink will scroll cast shield 1 round before the duration ends as needed).
If the hobgoblins are smart, they will flee before meeting their maker.
Well, in such a situation, your character has controlled every single aspect of the encounter. You have become the DM at this point, and get no XP whatsoever. You have totally lost this argument, man. Give it up! Go away! Leave us alone!
You're starting to just get annoying at this point! The Anubis says take your little controlled test scenario, spellcheck it and proofread it and make it look all nice and cute, turn it sideways, and stick it straight up your candy ass!
Oh, and by the way, before anyone gets on my ass for flaming, that was meant as a joke. He said something ridiculous, so I fired back the same.
Sonofapreacherman said:
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Anubis.
Because she’s an elf? Your Mialee argument is ridiculous. Because she’s an elf Mialee has 16 Dexterity and 10 Constitution. Because he’s human Twink has 14 Dexterity and 12 Constitution. Even Hennet and Nebin put their second highest roll into Dexterity. Please examine your arguments more closely before you post them. They are becoming increasingly non-sensical.
Your 100% controlled combat is the non-sensical thing. Why are primarily underground creatures standing in a rice field? Are they hungry or something?
Sonofapreacherman said:
You perception of sorcerers is a strange one. A smart sorcerer, realizing he has two spells at first level, chooses one offensive and one defensive. Don’t make things more complicated for yourself than they already seem to be. As for not taking sleep because it loses power later on? Dude, you’re a hypocrite. You took Combat Casting and Toughness! At least sleep will potentially keep the sorcerer alive long enough to reach a higher level (unlike your feat choices).
As for mind controllers not being common… how does that relate to this argument? I said mind controlling is a viable choice. The point you killed is one I didn’t even make! Talk about arguing with your own shadow! What I have made is a wizard who picked Spell Focus (enchantment). He’s not a specialist. He’s a generalist. You have made a meat sponge who forgot that he has pathetic wizard Hit Dice. Not to worry though, if you want to change your feat choices to something more “in keeping” with a wizard, I don’t think anybody will object.
I never said it wasn't a viable choice. I said it's uncommon. To test ANYTHING, you MUST (I repeat, MUST) use a COMMON scenario.
Sonofapreacherman said:
As for two offensive spells at 1st level, what you commonly see is foolishness. A sorcerer has access to simple melee and ranged weapons; that is their secondary sources of damage at 1st level. The second spell should always be defensive.
Regarding your take on choosing Improved Initiative at 1st level, yes I think it’s clear now. Apparently all your wizards anticipate soaking up hit points like cattle and take the Toughness feat to offset that fact. Your point here is no more persuasive than it was the first time you made it.
No, it's called being able to survive getting hit, which is bound to happen at some point.
Sonofapreacherman said:
My specialized situation is a generalist wizard. You have ceased making sense. But I am painting a clear picture of your games.
Ha, you ceased making sense a long time ago. You haven't used a single common denominator for any of your arguments.
Sonofapreacherman said:
What must be common for you are wizards who plan on taking serious damage at 1st level by charging into both melee and ranged battle with d4 damage spells and no defensive options to protect them. Got it.
Your dungeon analogy is equally silly. Yes, the game is called “Dungeons” and Dragons, but contrary to your law of averages, that also include cities and wilderness. Let’s see now … 2 out of 3 common settings … that’s 2/3 of the game! I wonder ... are dragons as common as dungeons in your game too?
Now you're just being stupid.
Sonofapreacherman said:
Hehe. Your best argument yet! But one that unfortunately speaks without experience. It’s not all fireballs and lightning bolts after all.
Those are examples Anubis. To be used or not, at DM discretion. They do not represent “the rule”. This combat example has so far used the standard hobgoblin with 2nd level fighter progression. You have officially started grasping at straws.
No, I'm using the "standard".
Sonofapreacherman said:
Completely unrelated (mostly because your XP values are 10 degrees removed from reality) but if I had a DM that gave me 14,400 XP for a single random dice role, I would fire them.
Do you always prematurely pat yourself on the back this quickly?
Always a sign of desperation when a debater needs to proclaim their own success … especially when their arguments are so weak.
Next time you respond to me (and you will) think about your points a little more before hitting the reply button. It will do everybody a world of good.
I only get upset when people cease debating in a logical manner.
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