Sonofapreacherman
Explorer
Eldorian.
For all the times that Dexterity will come in useful (you list these yourself; AC, initiative, ranged combat, Reflex saving throws; basically during every combat), making that attribute higher than Constitution will be far more useful to wizards than the one or two extra hit points they stand to gain (for a class that is already avoiding combat) or Fortitude saves (for that handful of creatures that whose special abilities prompt one). I stand by my convictions.
As for the record, the Twink examples have so far shown that if the wizard wins initiative, he pretty much commands the combat. For a wizard that already has 600 or so XP fighting the two 2nd level fighter hobgoblins of my example, that’s a 1st to 3rd level transition. Hardly warranted for a single random dice roll.
To address your belief that Twink is tweaked specifically for killing hobgoblins ... that’s a wild claim and not one you can support. Twink is a standard generalist with more than a passing interest in the school of enchantment (once again, not to be underestimated). Casting more potent charm and sleep spells does not make him a hobgoblin killer. It makes him a typical low-level monster killer. By another word, you could even call him an adventurer (albeit one that thinks ahead).

Let’s see now, when your most common low level spell attack is sleep, suddenly grabbing a light weight, high critical, coup-de-grace weapon seems like a good idea. Funny that. So far, everything about Twink is perfectly ordinary (as wizards go).
As for establishing ranges, your estimations are bound to dungeons as well. Well done! You’ve covered about 33% of the common gaming environments.

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Anubis.

For all the times that Dexterity will come in useful (you list these yourself; AC, initiative, ranged combat, Reflex saving throws; basically during every combat), making that attribute higher than Constitution will be far more useful to wizards than the one or two extra hit points they stand to gain (for a class that is already avoiding combat) or Fortitude saves (for that handful of creatures that whose special abilities prompt one). I stand by my convictions.
As for the record, the Twink examples have so far shown that if the wizard wins initiative, he pretty much commands the combat. For a wizard that already has 600 or so XP fighting the two 2nd level fighter hobgoblins of my example, that’s a 1st to 3rd level transition. Hardly warranted for a single random dice roll.
To address your belief that Twink is tweaked specifically for killing hobgoblins ... that’s a wild claim and not one you can support. Twink is a standard generalist with more than a passing interest in the school of enchantment (once again, not to be underestimated). Casting more potent charm and sleep spells does not make him a hobgoblin killer. It makes him a typical low-level monster killer. By another word, you could even call him an adventurer (albeit one that thinks ahead).

Let’s see now, when your most common low level spell attack is sleep, suddenly grabbing a light weight, high critical, coup-de-grace weapon seems like a good idea. Funny that. So far, everything about Twink is perfectly ordinary (as wizards go).
As for establishing ranges, your estimations are bound to dungeons as well. Well done! You’ve covered about 33% of the common gaming environments.

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Anubis.
I love it! In the same way that misery loves company, apparently misconceptions are no different! I guess anything beats actually looking at the evidence. Can I get you some ignorance to go with your bliss? Oh that's right! They're one and the same.Anubis said:Anubis and Eldorian on the same side!It's like the Unholy Alliance or something!
