DND_Reborn
The High Aldwin
Note: I'm evaluating the spells under the concept I was discussing back on post 188. Namely, wizards get spells from every list, limited by opposition schools, sorcerers and/or warlocks are the primary casters for arcane. I've found thinking in those terms really has helped my refine my concepts on some of the more difficult spells.
Hold Monster (B,S,War,W) - "Monster is Arcane, Person is Divine, Plants and Animals are Primal" idea makes a ton of sense, I'd go with it. Arcane.
Scrying (B,C,D,War,W) - Knowledge gathering, plus the "space bending" aspect of the spell point me to Arcane. I think Primal casters would just ask a fey to go spy for them, and a Divine caster would Commune to gain information.
Danse Macabre - I'm fully on board with evil priests raising the dead. Divine.
Immolation/Flame Strike - I'd swap them, personally. Flame Strike is heaven-sent, and does radiant damage. Immolation sets someone's insides on fire, which feels like a powerful witch curse. Flame Strike - Divine, Immo - Primal.
You know, I began a second spreadsheet using this idea and I will share it once the current iteration is complete. Funny thing is, it might be a better way of going about it.
I'm actually leaning back towards making demons be arcane, celestials be divine, and everything else be primal.
Again, I get the thought process but it smacks too much in the idea CLERIC = GOOD and WIZARD = EVIL. It pigeonholes things IMO. Can you convince me otherwise?