Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

hafrogman said:
That is one possibility.

A simple alternative if I could get him written up in time is for him to be a prisoner of the Master, caged up in the next room :) That way you get yourself an obsequieously grateful, slightly creepy cleric right away.


Kine's retirement is slightly easier. He's never been entirely with it, and the deep dark underground has been disturbing him. Perhaps the world song simply tells him to move along and he does so.


This works fine...I should probably have the next post describing the rooms ready this afternoon, depending on how busy work is today. If you decide you want him to be a prisoner, we can definitely take that angle.
 

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The mechanics for Marco, I'll work on a more detailed description and background later. For now, we'll go with the prisoner route. Marco has been wandering the lands in anticipation of the possible upcoming wars, expecting heavy business. He came across one of the bandits, who had been injured falling from a tree. He was actually treating the broken leg when the others arrived and captured him. Appreciative of his help, but not nearly enough to actually let him go, they turned him over to the Master instead of killing him outright. The master being a not too nice sort, has been amusing himself with the caged Marco for a couple of days now.

Marco for his part is a rather scrawny man in his late 20's with dark, lank hair and the pekid look of one who studies too much. He comes across as kind of greasy and weasely, but harmless.

[sblock=Character]
Code:
[B]Name:[/B]       Marco Dessard
[B]Class:[/B]      Cleric
[B]Race:[/B]       Human
[B]Size:[/B]       Medium (5'7", 143 lbs)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Lawful Neutral
[B]Deity:[/B]      Boccob    

[B]Str:[/B] 11 +0  (3p.)     [B]Level:[/B]    3     [B]XP:[/B] 3,161
[B]Dex:[/B] 14 +2  (6p.)     [B]BAB:[/B]     +2     [B]HP:[/B] 18 (3d8)
[B]Con:[/B] 10 +0  (2p.)     [B]Grapple:[/B] +2
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B]    +2
[B]Cha:[/B]  8 -1  (0p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 16              10     +4     +0     +2   +0    --
[B]Touch:[/B] 12
[B]Flat:[/B]  14

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +3              +3    +0   +0
[B]Ref:[/B]   +3              +1    +2   +0
[B]Will:[/B]  +8              +3    +3   +2

[B]Weapon                Attack  Damage  Critical[/B]
MW Dagger              +3     1d4+2     19-20
MW Dagger, Thrown      +5     1d4+2     19-20        (10' range increment)
Mw Crossbow, Light     +5      1d8      19-20        (80' range increment)


[B]Languages:[/B] Common, Celestial, Draconic, Dwarven, Elven
 

[B]Abilities:[/B]
Turn Undead
Spontaneous Healing
Domains
 - Knowledge
 - Magic
Clerical Spells

[B]Spells:[/B]       DC: 13 + spell level

0th: 4   (Cure Minor Wounds x2, Light, Mending)
1st: 3+1 (Bless, Deathwatch, Shield of Faith, Detect Secret Doors [D])
2nd: 2+1 (Delay Poison, Hold Person, Identify [D])


[B]Feats:[/B]
Skill Focus (Heal)[human]
Augment Healing[1st]
Iron Will[3rd]

[B]Skill Points:[/B] 42    [B]Max Ranks:[/B] 6/3

[B]Skills:                  Ranks  Mod  Misc[/B]

Concentration +6          6     +0   --
Heal +12                  6     +3   +3
Knowledge(Arcana) +10     6     +4   --
Knowledge(History) +10    6     +4   --
Knowledge(Local) +10      6     +4   --
Knowledge(Nature) +10     6     +4   --
Knowledge(Religion) +10   6     +4   --

Armor Check Penalty: 0

[B]Equipment:                Cost  Weight[/B]

Backpack                   2gp     2lb
Belt Pouch                 1gp   0.5lb
Book (Anatomy Notes)      15gp     3lb
Healer's Kit (10 uses)    50gp     1lb
Holy Symbol (silver)      25gp     1lb
Ink                        8gp     -lb
Inkpen                   0.1gp     -lb
Rations (3 days)         1.5gp     3lb
Sewing Needle            0.5gp     -lb
Waterskin                  1gp     4lb
Whetstone               0.02gp     1lb

MW Light Crossbow        335gp     4lb
30 Bolts                   3gp     3lb
MW Dagger                302gp     1lb
Mithril Shirt           1100gp    10lb

Wand of Lesser Vigor     750gp     -lb
            

                 Total  2594.12

[B]Total Weight:[/B] 33.5 / 38 lb (light load)
[B]Money:[/B] 105 gp 8 sp 8 cp
[/sblock]
 
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Why not start Marco out with the same XP as the rest of us? It'll make it easier if Rhun can just assume that we're all at the same point.

'Nock
 

Boddynock said:
Why not start Marco out with the same XP as the rest of us? It'll make it easier if Rhun can just assume that we're all at the same point.

'Nock

Because I forgot to edit the default total after Rhun gave it to us, Mr. Smarty McSmartypants. :p Edited ;)
 

Just out of curiousity, why give him an 18 intelligence instead of an 18 wisdom? Not that I mind or anything, just seems a little sub-par for a cleric. :)
 

Mostly I wanted him to come across as a scholar first, and a "priest" mainly as a means to the first end. He is a cleric of the god of knowledge :)

Mechanically, the 18 intelligence means that he was getting +4 skill points from level 1 (skill points aren't retroactive like HP from constitution). The 16 wisdom will be receiving all his level points from here on out, keeping him ahead of the stat requirement for casting levels. His DCs will suffer, but he's primarily a healer and knowledge-bot anyways
 

hafrogman said:
Mostly I wanted him to come across as a scholar first, and a "priest" mainly as a means to the first end. He is a cleric of the god of knowledge :)

Mechanically, the 18 intelligence means that he was getting +4 skill points from level 1 (skill points aren't retroactive like HP from constitution). The 16 wisdom will be receiving all his level points from here on out, keeping him ahead of the stat requirement for casting levels. His DCs will suffer, but he's primarily a healer and knowledge-bot anyways


Cool. I am fine with this. As a matter of fact, I love characters like this. One of the players in my home game plays a fighter with an 18 intelligence, and he is probably my favorite character of the group.

I have incorporated Marco into the IC thread. Why don't you go ahead and play both PCs until you retire Kine at the appropriate point...
 




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