Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

what he said, was actually thinking on something more complex (say, the knowledgeable people in the party to have to study it a while) but I'm known for making things unnecesarily complex:D
 

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I have a couple of questions for anyone who has the Heroes of Horror book, a couple of things don't seem to be addressed in the excerpt.

1) What counts as my spell list for the purposes of using a wand for example? All clerical spells? Just those in my spell book? What about non-clerical spells in my spell book?

2) Do I use a divine focus, or arcane material components?
 

I don't think they are addressed, but here's my take on it:

1) All cleric spells + all non-cleric spells learned so far.
2) Divine focus. They are divine casters after all.

Bye
Thanee
 
Last edited:

Let's give this another shot.

[sblock=Character]
Code:
[B]Name:[/B]       Marco Dessard
[B]Class:[/B]      Archivist
[B]Race:[/B]       Human
[B]Size:[/B]       Medium (5'7", 143 lbs)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Lawful Neutral
[B]Deity:[/B]      Boccob    

[B]Str:[/B] 11 +0  (3p.)     [B]Level:[/B]    3     [B]XP:[/B] 3,161
[B]Dex:[/B] 14 +2  (6p.)     [B]BAB:[/B]     +1     [B]HP:[/B] 14 (3d6)
[B]Con:[/B] 10 +0  (2p.)     [B]Grapple:[/B] +1
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B]    +2
[B]Cha:[/B]  8 -1  (0p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 16              10     +4     +0     +2   +0    --
[B]Touch:[/B] 12
[B]Flat:[/B]  14

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +3              +3    +0   +0
[B]Ref:[/B]   +3              +1    +2   +0
[B]Will:[/B]  +6              +3    +3   +0

[B]Weapon                Attack  Damage  Critical[/B]
MW Dagger              +2     1d4+2     19-20
MW Dagger, Thrown      +4     1d4+2     19-20        (10' range increment)
Mw Crossbow, Light     +4      1d8      19-20        (80' range increment)


[B]Languages:[/B] Common, Celestial, Draconic, Dwarven, Elven
 

[B]Abilities:[/B]
Dark Knowledge (tacticts) [4/day]
Lore Mastery(Religion)


[B]Prayerbook:[/B]

0th: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify 

Food and Drink, Read Magic, Resistance, Virtue 
1st: Bless, Cure Light Wounds, Deathwatch, Entropic Shield, Magic Stone, Obscuring Mist, Remove Fear, Sanctuary, Shield of 

Faith
2nd: Cure Moderate Wounds, Delay Poison

[B]Spells:[/B]       DC: 14 + spell level

0th: 4 (Cure Minor Wounds x2, Light, Mending)
1st: 4 (Bless, Deathwatch, Sanctuary, Shield of Faith)
2nd: 3 (Cure Moderate Wounds x2, Delay Poison)


[B]Feats:[/B]
Skill Focus (Heal)[human]
Augment Healing[1st]
Scribe Scroll [Archivist 1]
Spontaneous Healer[3rd]

[B]Skill Points:[/B] 54    [B]Max Ranks:[/B] 6/3

[B]Skills:                         Ranks  Mod  Misc[/B]

Concentration +6                 6     +0   --
Decipher Script +12              6     +4   +2
Heal +12                         6     +3   +3
Knowledge(Arcana) +10            6     +4   --
Knowledge(Dungeoneering) +10     6     +4   --
Knowledge(Nature) +10            6     +4   --
Knowledge(Religion) +12          6     +4   +2
Knowledge(The Planes) +10        6     +4   --
Spellcraft +12                   6     +4   +2

Armor Check Penalty: 0

[B]Equipment:                Cost  Weight[/B]

Backpack                   2gp     2lb
Belt Pouch                 1gp   0.5lb
Book (Anatomy Notes)      15gp     3lb
Prayerbook                 -gp     3lb
Healer's Kit (10 uses)    50gp     1lb
Holy Symbol (silver)      25gp     1lb
Ink                        8gp     -lb
Inkpen                   0.1gp     -lb
Rations (3 days)         1.5gp     3lb
Sewing Needle            0.5gp     -lb
Waterskin                  1gp     4lb
Whetstone               0.02gp     1lb

MW Light Crossbow        335gp     4lb
30 Bolts                   3gp     3lb
MW Dagger                302gp     1lb
Mithril Shirt           1100gp    10lb

Wand of Lesser Vigor     750gp     -lb
            

                 Total  2594.12

[B]Total Weight:[/B] 36.5 / 38 lb (light load)
[B]Money:[/B] 105 gp 8 sp 8 cp
[/sblock]
[sblock=Description][/sblock][sblock=Background][/sblock]
 

Alright, after thinking about it, I've decided that if you have the ability to cast Detect Magic and you have ranks in Spellcraft, you will be able to go about identifying magical items. This process is modified from the Maester Prestige Class in the Complete Adventurer.


By spending an hour handling and examining an item and making a successful Spellcraft check (DC10 + item's caster level), you can determine the magical properties of a magic item. You cannot Take 10 or Take 20 on this check, but you can try again, though each attempt take one hour.


How does that sound?
 


Sounds good to me.

So, who has ranks in Spellcraft? Not Coraine.

Maybe whoever is best at it could try to identify what we've found - and not have to stand a watch?

'Nock
 



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