Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

A secure exit that's what I was wondering about also. If we could secure some doors or make fall back areas for when were in trouble. Not Ragnok's style he's just going with the flo and bashing whatever pops up. Maybe we should rest/rethink/reequip for this just a suggestion.
 

log in or register to remove this ad



O.k.

No problem for me as I'm on everyday :) I suggest someone with a tactical character suggest a way for us to explore and not leave the temple so as not to give up ground. We can use supplies found and rooms we seal to rest in but after say a week or so we should then go back to Hommlet to restock, inform Lord Burne of progress, and just get a bit of air. lol Ragnok being a dwarf and not full of tactical knowhow wouldn't make these suggests he actually likes the way things are going(except we've run into like 6 empty rooms these last couple times). What I as the player would like is group consensus that we will search every room (gets my vote if we find a way to spend it up) and let the DM know that will be what is going to happen. Letting him know we will go in a certain pattern like clockwise or counter clockwise will give him a heads up as to where we will be next and maybe speed things up. And if we come to an empty room he will know whose standing guard and whose making search checks. I know anal but will be alittle faster I believe. Everytime Dm ask what is the group doing anyone can say the usual LOL
 
Last edited:

Jerrand, I'm happy with a Standard Operating Procedure (SOP).

I guess that the SOP would include Trevor searching the door for traps and listening.

Not sure if having Ragnok on watch is the best allocation of resources though. Would be better if he was near the door to help defend Trevor if surprised.
 


Trevor Champlaign

Sounds like a good plan to Trevor. Make it so!

FYI: I'll be out of town and unable to post from this Sunday evening until Tuesday night.
 
Last edited:

My 500th Post

Where did these last two months go??

SoP for Rhun's Greyhawk ALPHA ToEE
not usable till all players agree

1.Marching Order:
10'x10' Trevor and Ragnok
Kurt and Dara
Verdis and Coriane
5'x5 open to suggestions

2.Exploration:
The party will always move in a counter-clockwise manor through the dungeon. If a turn counter-clockwise(west) is not avaiable they will explore alternates before continue on. Example walking down a corridor you come to a corner section that goes off to the east and the corridor contiues north. The party will explore the east corridor starting a new counter-clockwise pattern.Thus to avoid leaving enemies behind us?
note: need help with this lol

3.Coming to a door: Verdis checks for magic then Trevor listens, searches, disables, and unlocks. Door opens in- Coriane takes Trevor's spot and Ragnok kicks it open. Door opens out- Trevor opens it using it as cover, Coriane takes Dara's spot.

4.Searching empty room:
Verdis scans for magic aruas, then Trevor pokes around for traps. Trevor (+ two PC's with best search skill) comb through the room while the rest of the party stand watch in the hall.

5.Treasure aquired:
Only split up useful items found (mostly to those that can use them while exploring) Loose coins, jewerly, gems and other items thrown into a sack and carried by Ragnok."Do nae erry, eyes bein 'akein weary guid kair ofs knit alls."

All this is open to debate and suggestions but I think the next time we come to a room Rhun can say we SOPed it and it was empty.
 
Last edited:

FYI guys...I want to apologize for the slow IC posting, but my time is limited, and it seems everytime I log in the site is running slower than an ochre jelly.

I hope to get the next IC post up today.
 

No need to keep apologizing Rhun. Think it might be more productive if you spent the time running the game? :D j/k. Seriously, though, you don't need to worry about this. We're not going anywhere.
 

Remove ads

Top