Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

Regarding the wand, I think Leif has a point (even if it is to our disadvantage), as the caster level changes the pricing formula. From the SRD for a 1st level spell, the value of the wand is the caster level x750gp. So it is 750gp for a 1st level caster (ie 1d8+1), 1500gp for 2nd, 2250gp for 3rd, 3000gp for 4th, and 3750gp for a 5th level caster.

So I guess it depends on what 'wealth' you want to assume we have. I'm not sure where the wand originally came from, or what it might have cost as an indicator.


You know, as an old school DM that has been playing the game for well over 20 years, I have to say that the whole wealth thing has never concerned me all that much (I can remember having 5th level fighters with +4 swords because of a lucky treasure roll, and it was still fun!). And Leif is correct that the crafter can set the caster level...but "realistically" speaking, what kind of cleric would make a wand to only heal the minimum amount. I seem to remember only charging the party 750gp for the wand when you bought it from the Church of St. Cuthbert, though. So I guess 1d8+1 is probably the proper amount after all. :(
 

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Bummer!

Oh, sorry, I mean, YAY! :o So our Immaculate Credibility survives, even though we have fewer hp? heh

Ok, Rhun, hurry up and make some arbitrary, draconic decision so that we can cash in our chips for this! hahaha

And you've got to stop talking about having played for over 20 years! It reminds me that I'm nearing the 30-year mark!
 

Bummer!

Oh, sorry, I mean, YAY! :o So our Immaculate Credibility survives, even though we have fewer hp? heh

Yes, your credibility remains intact at the expense of your healing ability. With that said, Kurt is probably better off using Sacred Purification and keeping his blade in hand.

Ok, Rhun, hurry up and make some arbitrary, draconic decision so that we can cash in our chips for this! hahaha

Hopefully sometime today, but it may be tonight depending on how busy I am with work.

And you've got to stop talking about having played for over 20 years! It reminds me that I'm nearing the 30-year mark!

You're a pup.
 




With that said, Kurt is probably better off using Sacred Purification and keeping his blade in hand.
Yes, except that it heals ALL living creatures within 60ft radius..... that could actually make things worse for us by bringing more swords into the battle.

Kurt isn't confident enough to get off a cast CLW as his concentration check is only +9 v DC15. He can't sheath the sword without drawing an AOO, and he can't pass the sword to his shield hand to hold as he is wearing a heavy shield (albeit made of mithral). We can't afford to lose Ragnok's hitting power and it is too risky to hope he takes the leader down on his turn, so Kurt has to make the sacrifice.

Kurt has 2 of those bursts left, and he saving them for when things are truly desperate - like when Trevor goes down.....

If we can take down the leader, then the 3 of us on the ground at the southern end will be able to clean up and then go to Dara's rescue. We can lick 'em!
 

Yes, except that it heals ALL living creatures within 60ft radius..... that could actually make things worse for us by bringing more swords into the battle.


You know, I guess I've kinda missed that "ALL" reading in the past. Too bad the enemy isn't undead, eh?
 

You know, I guess I've kinda missed that "ALL" reading in the past. Too bad the enemy isn't undead, eh?
yeah, it'd be a short battle in that case. Kurt is more than willing to deal out some of the treatment with his sword, but he figures he was told by the church to look after these guys, and Ragnok's administered doses of the treatment are larger than Kurt's.

And for tactical positioning, we need to make sure we keep as many bodies up as possible, otherwise, we'll get swamped..
 

Yeah, maybe that was a tougher fight than anticipated, but we were in a crappy tactical position. If we'd been able to block them in the corridors, we'd have been right. But with being surrounded and flanked (through failing to pull back to a single position), the numbers against us began to add up.

Our other issue is the lack of area of effect firepower. Kurt is going to have to start stacking his 2nd level spell slots with Sound Bursts in order to wear them down a bit as they close.

Next level, we'd normally start getting access to Fireball. I don't know if warlocks get some AoE abilities or not. I hope so!!

And all hail the wands.... ;)
 

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