I hate to say it, but some of Trevor's tactical choices could have been better. 3.5e doesn't reward the bold that often. Trevor would fight much better in partnership with someone like Dara and maximising his opportunities for sneak attack damage.All I know is this: Trevor is tired of getting the snot beat out of him every single fight. I know we need more rogue abilities, but I'm still awfully tempted to take 3rd level fighter first. Thoughts, anyone?
Yeah, maybe that was a tougher fight than anticipated, but we were in a crappy tactical position. If we'd been able to block them in the corridors, we'd have been right. But with being surrounded and flanked (through failing to pull back to a single position), the numbers against us began to add up.
Our other issue is the lack of area of effect firepower. Kurt is going to have to start stacking his 2nd level spell slots with Sound Bursts in order to wear them down a bit as they close.
Next level, we'd normally start getting access to Fireball.
I don't know if warlocks get some AoE abilities or not. I hope so!!
Thanks for the observations and advice. Yes, you're absolutely right, too. Trevor thought, at first, that his limited fighter training would make more of a difference, but he sees now that it didn't do him as much good as he had hoped. Your advice is very good, and I think that a level of rogue would probably help the party more. Now, if I can just remember that when it's time to level up again!I hate to say it, but some of Trevor's tactical choices could have been better. 3.5e doesn't reward the bold that often. Trevor would fight much better in partnership with someone like Dara and maximising his opportunities for sneak attack damage.
The 3rd level of Rogue grants you +1 to Will and Fort saves, an extra d6 on the sneak attack damage, and the +1 Trap Sense, aside from the bucket load of skill points.
The fighter level gets you +1 Ref/Will and an extra 2 hps on avg. Both classes grant +1 BAB.
I reckon that at this point (with Ragnok and Coraine already in the front line, and then Kurt, Dara and Trevor in the 2nd line, that more combat prowess is not strickly needed in the 2nd line. That is, I reckon a level of Rogue.
Any thoughts towards turning Trevor into an archer?
Except for staying out of melee trouble, and getting the drop on the enemy (with sneak attack damage) when you are sneaking around....Archer just doesn't work well for a Rogue...