Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED


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As you have probably noted, fighting enemies on two fronts happens quite commonly when I DM...mainly because I play the opponents as waging an active defense against your intrusions. Especially since they are on fairly high alert now, considering you already wiped out the Earth Temple. :D
 

Darn! And there I thought they wouldn't notice that... ;)


I like it, Rhun, makes us stay on our toes, as we should, heh. :D

Bye
Thanee
 

You LIKE it?? I always suspected that there was something a little bit "off" with Dara. :) And I can assure you that Trevor is of the firm opinion that it just purely BITES! :angel:
 

I should finish the current combat round and get the start of the next one posted either this afternoon, or tonight. Tuesdays are always a busy day at the office, because most of my mornings are spent in meetings.

Luckily for you, as tough as trolls can be, they have relatively low AC; that definitely works in your favor, with as many of you that have Power Attack.
 


Hey Rhun, looks like you have the wrong map attached to the end of the round. It's the old one from before we levelled. Legildur

Oops...that happens sometimes when you don't pay attention. I'll get the proper one loaded in a few minutes. Thanks for the catch.
 

Just to be clear, then, here's what you said in the IC thread:

If a character is within the area of effect of a Web spell, he takes a penalty of -2 to hit and -4 to AC.

I notice that there is no mention made of ANY penalty to movement. So the above penalites to hit and AC are the extent of the effects of a Web??
 

Apology

Rhun, please forgive me for my rash words today. It's been a bad day all around for me. I should have been smart enough to not even try to post until my mood improves. Again, I'm sorry.

Friends, still?
 

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below). If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either by making the initial Reflex save or a later Strength check or Escape Artist check), a creature remains entangled, but may move through the web very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. Attacking a creature in a web won’t cause you to become entangled.

Bye
Thanee
 

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