Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED


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Chasuble of Fell Power!?!

I guess that's not too likely given that Warlocks didn't exist when the adventure was written. *Sigh*
Hehehehe. Imagine my surprise when my human archer in a live game was killed (pre raise dead being available to the party) and I created a half-orc Bbn/Clr/Ftr spiked chain monster (first time since 3rd Ed was introduced that any of our players had taken a spiked chain) and found two +1 spiked chains in a pre-written adventure - no DM intervention!! I thought I was doomed to be reliant on Greater Magic Weapon from a generous sorceror or cleric.

But your point is taken....
 

Chasuble of Fell Power!?!

I guess that's not too likely given that Warlocks didn't exist when the adventure was written. *Sigh*


Well...for what it is worth...full plate armored ogres, an advanced earth elemental, a dire boar, and a lot of other things that are going on weren't around when the adventure was written, either. So don't rely too much on how the adventure was written. :D
 
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Well...for what it is worth...full plate armored ogres, an advanced earth elemental, a dire boar, and a lot of other things that are going on weren't around when the adventure was written, either. So don't rely too much on how the adventure was written. :D
LOL! I've started this adventure before in a live game, but I never caught on to that... I actually don't remember much of the game, so the opportunities for metagaming arent a consideration for me!
 

Well, Dara isn't quite fixed on using a falchion for all eternity (unlike Ragnok and his family heirloom), and she can use any martial weapon, but even a +1 longsword wouldn't really be a step up compared to her masterwork falchion (about the same, really), unless we were fighting foes you could only harm with magic... and then there is still Magic Missile to be considered. ;)

Bye
Thanee
 

Verdis isn't doing too bad without magic. It is kinda funny to me that he rolled his first two crits in a row and against one of the few foes to attack his rear guard.

I noted that in the first 4e module from Dungeon's adventure path, Rescue at Rivenroar, they suggest you get a 'wish list' from the players and add items from it to the treasure parcel for the adventure. As I remember they did something similar way be in the first module I ever ran. I don't think the idea was to ask the players, but at least you penciled in where the treasures went. Was that B1? What's old is new again I guess.
 

Yeah, I vaguely remember that about B1. Wasn't that one called "In Search of the Unknown?" As I recall, the "key" had blanks for each encounter area for both Monster and Treasure.
 

Yes that B1 -- the first adventure I bought at the bookstore, back in the old days, when I was knee-high to a cornstalk.

Thought it was interesting that you could divy up where the treasure went.

"Wooo, sword +1!"

"Wow, potion of healing!"
 

I thought that I remembered B1 being included in my D&D Basic Boxed Set, but maybe I bought it speparately, though I doubt if I would have done so. I do remember that in my first forays into dungeon design, I used a similar format -- 1. Room Name, Monster: xxx, Treasure: xxx, Room Description. haha, that didn't last long, thank goodness!

No, now that I think about it more, I'm SURE that B1 was in my Basic Boxed Set! (Because I remember seeing it, and thinking, 'Now what in the hell do I do with THIS?!")

And back in those days, we couldn't find D&D stuff at any bookstore. In my town for the first 5-10 years of its existence, you could only get D&D products at ONE (the only one, really) toy store in town. Let me tell you, as a teenage male, it made me awfully self-conscious to walk into a toy store, too. But I dealt with it, somehow. Guess that was probably why I was always so embarassed about playing D&D. What a geek!

Now, I'm 41 and don't give a big, red rat's rump anymore!
 
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