Quickleaf
Legend
I think I understand your perspective better, thanks for breaking it down for me. I like having that kind of very thorough standard, it's what we all should strive toward when thinking of trends and data.A representative sample, proper sourced would be necessary for me to take it seriously.
Hundreds out of tens of millions, self-selected, literally means nothing. Certainly not enough to make me question my own personal experience for a second.
It isn't thar I trust WotC numbers because they are WotC's: I believe they are using sound big data research methods and stands
Ard market research, and acting in their financial best interests based on their findings.
If WotC was reversing course rapidly and dropping the Advebture Fay, I would believe my own experience ia the statistical outlier. Since they are relqxedly relying on it to remain the cornerstone of their game design, it is pretty simple to conclude that their statistics say it isn't a problem for most tables at all.
I'm sure you recognize that "representative samples that are properly sourced" are almost impossible to find in the RPG industry. So, as I understand your view (correct me if I'm wrong) it's that: In lieu of hard data with representative samples and proper sourcing – which does not exist in the RPG industry for the most part – you believe that the marketing decisions of Hasbro/WotC reflect the trends in how the game rules are being used. Is that pretty close?
One of the challenges I've noticed in sharing dissenting viewpoints with you on ENWorld is that I embrace anecdotes. I value the N of 1, and attempt to understand that person's perspective. Perhaps what is objectionable to you is when I or others attempt to expand that small data as some form of umbrella truth? And that leads to the breakdown of communication?
I've attempted to stop doing that for my personal experiences – I recognized years ago that I represent no one in tabletop gaming except me, and I am an outlier in many ways.