D&D General Richard Whitters poll on twitter, "Will you be buying the newest edition of D&D?"

TwoSix

"Diegetics", by L. Ron Gygax
"Daze (Cost: 2d6): Who says a support build can’t also deal damage? If your target fails a Constitution saving throw, they’ll only get to move or take an action or Bonus Action on their next turn. Frustrating for Dungeon Masters but fantastic for your party."

Slow is also super annoying when you fail a save to it. Or Stunning Strike. I don't have a problem with players having CC effects, even if the "DM is annoyed". (And as a DM, when I act "frustrated", it's just playacting to make the players feel that their contributions are "getting to me". All part of the fun.)
 

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Umbran

Mod Squad
Staff member
Supporter
Thank you. This is an answer. My overall point is/was....in the not too distant future someone is likely to reference this poll as gospel and I just wanted to know what if any value it has. I'm just a guy with too much time on his hands trying to engage.

Would that we had more people that questioned thus. We live in a technical, data-driven society. Understanding some of the very basics is important to making rational choices. Kudos to you for asking!
 

Parmandur

Book-Friend
That’s in the rules?
For the full context, what the rule summarized there says is that a Level 14 Rogue can trade 2d6 from a Sneak Attack hit for a condition effect. Ao, doing less damage, and have to be in the position to have done that 2d6 damage on a successful hit.
 

Parmandur

Book-Friend
Yes, sorry, I should have clarified I meant "publicly available." You corrected me.

We absolutely share that data-driven impulse.

I think the divergence is once we get to assumptions of how Hasbro/WotC's decision-making works, but that's so high-level and removed from personal experience, it's probably not valuable for me to ruminate on.

I do wish with the current 2024 D&D press that we would see a little more behind-the-scenes that is not player material focused, but more about the Adventuring Day and bigger picture or GM-facing stuff. Maybe they're staging their marketing releases so that'll come after the PHB push.
The DMG push is probavly going start up after GenCon.

I do suspect that improved DM advice and tools may get a few people to adopt just the DMG, if it is a real improvement on the 2014 mixed bag DMG.
 

The Soloist

Adventurer
I fell off the D&D 5e bandwagon around 2015. DMed a short campaign in 2018. After that, I participated in three or four one-shots. In 2020, I sold my 5e books but kept the PDFs. I'd rather play D&D BX (OSE), 2e or 3.5.

No, I will not buy the newest edition. When I'm not playing D&D, I solo Dragonbane, Fantasy AGE 2e and Clash of Steel. My fantasy cup is full to the rim.
 

Reynard

Legend
Supporter
"Daze (Cost: 2d6): Who says a support build can’t also deal damage? If your target fails a Constitution saving throw, they’ll only get to move or take an action or Bonus Action on their next turn. Frustrating for Dungeon Masters but fantastic for your party."

I still think that language is supposed to be "fun" and not actually designed to make life harder for the GM.

That said, the balance between complexity and ease of play is a delicate one that 5E has mostly nailed so far (if sales are anything to go by). Adding additional pressure and work to the GM is probably a bad idea for a game already struggling to convince enough players to give GMing a try.

One solution is, I think, to shift the burden of effect tracking onto the players.
 

I don't like the standard covers very much, so I'll be picking up the new books as soon as they are available if I can get the alternate covers. I don't have any immediate plans to play 5.5, but I know I'll regret it if I don't get the good looking books while I can.
 

Quickleaf

Legend
The DMG push is probavly going start up after GenCon.

I do suspect that improved DM advice and tools may get a few people to adopt just the DMG, if it is a real improvement on the 2014 mixed bag DMG.
I admit to being cautious and adverse to D&D right now, but Chris Perkins has been a huge influence on me as a GM. When I was learning, I barely had anyone to teach me how to GM, and his Dungeon magazine adventures were one of my training tools, I guess you could say. You can see his adventure-writing skill throughout Dungeon getting better and better, and I remember his Iomandra campaign tips being really good. If corporate gives him creative freedom, I believe Chris Perkins can improve what's there into a great DMG.
 

Parmandur

Book-Friend
I still think that language is supposed to be "fun" and not actually designed to make life harder for the GM.

That said, the balance between complexity and ease of play is a delicate one that 5E has mostly nailed so far (if sales are anything to go by). Adding additional pressure and work to the GM is probably a bad idea for a game already struggling to convince enough players to give GMing a try.

One solution is, I think, to shift the burden of effect tracking onto the players.
Yeah, it is obviously just a lighthearted joke, and not a serious suggestion that DMs will be frustrated at losing fights.

Mountains out of molehills.
 

Warpiglet-7

Satan’s Echo Chamber! Muhahahaha
I promise to not be a killjoy. I am happy people are excited.

I am a yes for the dmg!

However as the tone of the very competent art and the lore expands….and updated classes seem to be about moar power, I am becoming less excited about it sadly.

We will see. I will surely go in with an open mind. So a qualified partially in?

I hope it’s good and exceeds expectations and my general pessimism. It might not be softer/easier and I would love to be disabused of that concern.

I really like the covers of the books and am excited about better tables and a rules index!
 

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