ring of evasion

The real question isn't what the book itself says - we all know it can be interpreted multiple ways. The real question is if it's balanced and priced properly to ignore the medium/heavy restriction.

Well, 25,000gp... it's no Ring of Jumping...

If you include the armor restriction, it emulates a 1st or 2nd level class feature.

Like Rage, or Fast Movement, or Divine Health, or Deflect Arrows.

Boots of Striding and Springing : 6,500
Periapt of Health : 7,500
Gloves of Arrow Snaring : 4,000

I'm not sure if cursed items count, but
Sword, +2, Berserking 17,500

It seems that 25,000gp should grant more than just vanilla Rogue Evasion.

I don't know, maybe I've chosen the wrong class features to compare it to. YMMV.

-Hyp.
 

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How about Divine Grace as a low level class ability to emulate?

At 25k, I'm inclined to think it's okay in Heavy Armor. People in heavy armor aren't that likely to have good reflex saves by themselves anyway.
 

Hypersmurf said:


If you include the armor restriction, it emulates a 1st or 2nd level class feature.

Like Rage, or Fast Movement, or Divine Health, or Deflect Arrows.

Boots of Striding and Springing : 6,500
Periapt of Health : 7,500
Gloves of Arrow Snaring : 4,000

-Hyp.

At first, I would have to say that I thought that was logical to let it work only as the Evasion class ability, but I think that for 25k compared to those other item costs, it is fairly balanced to let heavy armored PCs use it.
 

How about Divine Grace as a low level class ability to emulate?

Cloak of Resistance +3 : 9,000. +4 : 16,000.

For 25k, you're getting +5; more bonuses to your saves than any 1st or 2nd level paladin.

-Hyp.
 

I'd say let it work in heavy armor. I would guess that parties who find an item like that are likely to pass it on to the character with the least hp who doesn't already have evasion, to help their survivability. This is probably not someone who is going to be in heavy armor - probably a sorcerer, wizard, or bard.

This of course assumes that you have a group of players that actually think like a team and don't bicker over items. :)
 

Hypersmurf said:
Cloak of Resistance +3 : 9,000. +4 : 16,000.

For 25k, you're getting +5; more bonuses to your saves than any 1st or 2nd level paladin.

But divine grace is even beter for high (or even medium) Charisma characters - it's stackable.
 

Hypersmurf said:
DMG p76

"Rogues and monks cannot use evasion in medium or heavy armor. Some creatures with the innate evasion ability do not face this limitation."

I would say that argues for "If it doesn't say, there's no limit".
I'll agree with that.
CRGreathouse said:
I have to agree - the ring grants "normal" evasion
I agree too, but it depends on what "normal" is to you.
SpikeyFreak said:
I'm inclined to think it's not restricted. It doesn't say that it is, and there is precident for it not being restricted.
I think so too.
IanB said:
I'd say let it work in heavy armor.
Me too.

I'd say the class versions are restrictions, but normally it's not.
Just like a barb can fast move in light armor or rangers can use two weapons in light armor.
But if you use something (an item or a feat) to do the same you would not be so restricted -unless- the power itself says everthing would be restricted.

Just like a fighter can use two weapons with feats as well as a ranger even if he uses heavy armor as long as he has the feats (etc) needed to do it.

A Rogue's Evasion is limited by his class.
Evasion itself is not limited by the Rogue.
 

Now of course, if you were clever and had access to a 15th level crafter of your own alignment, you could commission a Cloak of Resistance +4 and Evasion for 26,000; only 1,000 more than the ring.

-Hyp.
 


DMG: Page 243, never make a n item without consulting this if you are a player or a DM. Both get more bang for the buck here.
 

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