uzagi_akimbo
First Post
Actually are using such items in our campaign - went the "staff-route", meaning you actually have to hold the staff to be able to cast the spell, but no charges used if a sorcerer "channels" a spell-slot through the staff - basically, the staff has no charges, it just provides the 'lattice' for the spell-energy expended by the sorcerer.
priced at (spell-level+1) squared x1,5 x1000gp (marketprice)
level 0 = 1500gp
level 1 = 6000gp
level 2 = 13500gp
level 3 = 24000gp
level 4 = 37500gp
level 5 = 54000gp
No spells over level 5 ( those are likewise hard to get/research for wizards ). Created with "create wondrous item" (headslot) or "create staff and wand" (staff). Staves created in such a way do not have charges of their own, cannot be charged and are entirely powered by the sorcerer's magical energy
From a game balance point of view - they are pretty rare (in our campaigns - e.g. nothing any magical-trader would usually have in stock except in the rarest of circumstances, but something to be fought over, quested for or used as "leverage"), very much sought after, and usually are created with "specific utility" spells - such as "water breathing", "locate object" or similar spells useful only some of the time (which a PC might be loath to learn with his limited ability to trade them off later in the game ) .
priced at (spell-level+1) squared x1,5 x1000gp (marketprice)
level 0 = 1500gp
level 1 = 6000gp
level 2 = 13500gp
level 3 = 24000gp
level 4 = 37500gp
level 5 = 54000gp
No spells over level 5 ( those are likewise hard to get/research for wizards ). Created with "create wondrous item" (headslot) or "create staff and wand" (staff). Staves created in such a way do not have charges of their own, cannot be charged and are entirely powered by the sorcerer's magical energy
From a game balance point of view - they are pretty rare (in our campaigns - e.g. nothing any magical-trader would usually have in stock except in the rarest of circumstances, but something to be fought over, quested for or used as "leverage"), very much sought after, and usually are created with "specific utility" spells - such as "water breathing", "locate object" or similar spells useful only some of the time (which a PC might be loath to learn with his limited ability to trade them off later in the game ) .