The group continues to move forward towards their ultimate goal of recovering the ring and returning it to Lord Aramil. With one of your fellowship succumbing to the dangers of Feywild, you are more alert than ever, but the directions provided by the unicorn have been true so far and you've avoided any further contact with either dangerous or capricious fey. The ground is softer now, almost spongy underneath you as you must be nearing the Lady of Nightmare's hut. As you approach the area that the unicorn had mentioned would be your destination you notice that the sounds of any animals or other creatures is disturbingly absent. Finally, a break in the trees as you round a bend and you see what you are sure is her lair.
Her hut is on an island, surrounded in murky water, and with only a pair of precarious looking rope bridges attaching it to the path you're on.