Arcturus_Rugend
First Post
See Invisible lets the caster see ethereal (and astral) creatures as well as invisible ones. Someone with the spell running can easily keep track of the blinker's movements and fight normally.
That's probably the way it SHOULD work, and any DM who's reasonable will probably house rule it that way, but it's not the way the rules are written. Where's 3.5 when you need it?