Robert Schwalb, who designed one of my favorite games (Shadow of the Demon Lord), with a version of one of my favorite classes? Sold.
Yeah, that's all we need is another class that gets enveloped into the incessant multiclassing of disparate identities for no other reason that they use the same ability score and thus can be min-maxed with ease.
The warlord isn't only for PCs but also to be the leader of monster squads and the PCs have to choose between to attack the buffer boss or the buffed big guy.
If there is a module about skimishes gangs vs gangs or mass battles, the warlord could be very useful. Maybe we will see a Real Time Strategy D&D videogame set in Cerilia (Birthright).
Y'know, although it's a completely redundant class, you would've thought since there's a screaming need for another Int-based class - and since Warlords are supposed to be master tacticians, maybe having some of its key abilities key off Int would've been, y'know, a no-brainer? But, nooo, we have yet another Cha-based class. Cause we need more of those.
While that is correct, it really is only a problem with the Hexblade.
I'm in 4E mode, as I'm running two 4E campaigns.
Just looking at the warlord for my 4E game, and I hate to say that while I love the concept, it's very under-powered (unless I'm missing something). You don't get the bonus healing that Clerics or Bards get, your At-Wills are situational at best (and worthless at worst). Your best ability is to let other people make Basic Melee Attacks (which aren't nearly as good as what At-Wills are). It requires having 3 great abilities scores to be decent (Strength, Intelligence, and Charisma) - so you can't specialize. Probably the worst Leader in the game.
This one ... I'd like to know more before buying it. I have a feeling it's gonna be mechanically unbalanced and serve little point from a game perspective (like much of 5E).
So basically it's a Paladin that functions in an anti-magic field. Because that happens to my Paladin all the freaking time.
I'm in 4E mode, as I'm running two 4E campaigns.
Just looking at the warlord for my 4E game, and I hate to say that while I love the concept, it's very under-powered (unless I'm missing something). You don't get the bonus healing that Clerics or Bards get, your At-Wills are situational at best (and worthless at worst). Your best ability is to let other people make Basic Melee Attacks (which aren't nearly as good as what At-Wills are). It requires having 3 great abilities scores to be decent (Strength, Intelligence, and Charisma) - so you can't specialize. Probably the worst Leader in the game.
This one ... I'd like to know more before buying it. I have a feeling it's gonna be mechanically unbalanced and serve little point from a game perspective (like much of 5E).