JohnSnow
Hero
Cadfan said:Suppose I want a "three musketeers" type character.
1) Attributes are rapier, side arm pistol, no armor, charming, smart, valiant but undisciplined, willing to do stunts and fight in unusual terrain in acrobatic ways.
2) Nothing that violates game balance seems present.
3) The pistol violates genre. What is a pistol in the Three Musketeers, really? Its a hold out or surprise ranged weapon. Lets make it a thrown dagger.
4) Valiant but undisciplined is basically a roleplaying attribute. At most, we'll make him Chaotic Good.
5) What's the best fit for what's left? Rapier, thrown dagger, no armor, charming, smart, stunts and acrobatics. Lets say Swashbuckler. It can use the rapier, the dagger, can be charming (through skills if not through ability score), can be smart, can do stunts and acrobatics.
6) But it doesn't fight with no armor. Can this be a compromise issue? I think so. We'll give him a chain shirt at low levels, and eventually leather armor as his Dex improves.
Tadaa! I'd do Jack Sparrow, but I never watched the movies.
Well, I'll try the musketeer with 4e.
1) Fine. Repeated for clarity. Attributes are rapier, side arm pistol, no armor, charming, smart, valiant but undisciplined, willing to do stunts and fight in unusual terrain in acrobatic ways.
2) Fine.
3) I agree that the pistol violates genre. But as a hold-out, ready-to-fire, single-shot weapon, I'd go with hand crossbow over throwing dagger.
4) Fine.
5) For 4th Edition, this is clearly a rogue. Most swashbucklers are a trifle larcenous, or at least have background skills in disguise, sneaking around, and the like. Combat advantage can be used to model the feints and thrusts of classic swashbuckling, and if we have our character take "artful dodger," he's better able to maneuver. Getting the rapier takes a feat (according to Michele Carter), but that's alright.
6) Leather armor or none works for the rogue. I think this can be left to the player.
Ta-Da! Swashbuckler.
Captain Jack?
1) Attributes are smallsword, side arm pistol, no armor, larcenous, charming, deceitful, acrobatic, good fighter, with a love for the treasure, rum and the sea.
2) Nothing game breaking. Of course, Captain Jack's probably not 1st-level, so some multiclassing may be involved.
3) The pistol is genre-breaking - as above, let's replace it with a hand crossbow. A shortsword could replace the smallsword, but the more period-appropriate weapon is probably a rapier.
4) the love for treasure, rum and the sea are roleplaying attributes. He's a pirate.
5) Rapier, hand crossbow, no armor, larcenous, charming, deceitful, acrobatic, and good fighter all sound like a mid-level rogue with some extra weapon skills, probably fighter-related.
6) Rogues tend to use leather armor, but I think you can compromise on this issue. Giving up said armor probably doesn't cost you much (a few points of AC, no doubt) in Fourth Edition.
Ta-Da! I give you...Captain Jack Sparrow! Exact stats TBD.