Rogue archetypal characters


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Leon from the Professional.

"The rifle is the first weapon you learn how to use, because it lets you keep your distance from the client. The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn."

Definitely got the Brutal Scoundrel Tactic, but I don't really think it's a Thug build.
 



Kamikaze Midget said:
That'd be great. Any evidence for them saying that? All the Fighter stuff I've heard is about how much they still rock at dealing damage and are good at "locking down" their enemies, fullfilling their Defender role.



It would be strange if they went back to balancing in-combat abilities with out-of-combat restrictions, or vice-versa. I'd be very surprised if they went this route.

Of course that's all you've heard. They've REPEATEDLY stated that you will not see a single non-combat mechanic before June. Not a one. So, complaints that every class seems focused on combat seem a bit out of place. They've straight up said you won't see these mechanics.
 

Morrik as the side character from one of RA Salvatore's novels. Charismatic rogue, two daggers, not very skilled at combat compared to any mainish character except Regis. I consider him to be THE archetype of the rogue.
 

Hussar said:
Of course that's all you've heard. They've REPEATEDLY stated that you will not see a single non-combat mechanic before June. Not a one. So, complaints that every class seems focused on combat seem a bit out of place. They've straight up said you won't see these mechanics.

I believe you, but that's so odd.

Right not, I've gone from "4e is the work of the devil!" to "You know, this could be fun." Support for non-combat mechanics is pretty much a deciding factor at this point, so I do not know why they're keeping them secret.
 

The Shadow said:
Er, what? I suppose, maybe, you could say Gord was like the Mouser except...

Not funny.

Different fighting style.

Totally different backstory.

Completely different motivations and personality.

Nowhere near as well written.

He's like the Mouser, except for the part where he isn't. :)

Ahhhh, the obligatory smiley face, so that no one can accuse you of being rude.
Smooth...

EDIT: Oops, forgot to include my own ass-covering smiley face! :)
 

Lizard said:
I believe you, but that's so odd.

Right not, I've gone from "4e is the work of the devil!" to "You know, this could be fun." Support for non-combat mechanics is pretty much a deciding factor at this point, so I do not know why they're keeping them secret.

I'll agree with that. I don't know what the big secret is. I guess they just want to portion out the changes so people get used to one side of the game before they get to look at the other.

Seems kinda lame to me. But, what can you do? Complaining that all the previews are combat oriented doesn't really do anything. Of course they are. They've been stated as such. So, any missing non-combat goodness is pure speculation without any evidence.

But, yeah, I'd like to have a gander at the non-combat end of things as well. Perhaps after this week.
 

Hussar said:
I'll agree with that. I don't know what the big secret is. I guess they just want to portion out the changes so people get used to one side of the game before they get to look at the other.

Seems kinda lame to me. But, what can you do? Complaining that all the previews are combat oriented doesn't really do anything. Of course they are. They've been stated as such. So, any missing non-combat goodness is pure speculation without any evidence.

But, yeah, I'd like to have a gander at the non-combat end of things as well. Perhaps after this week.

I think they are just keeping some stuff back so they can fill their previews in the next three months.
 

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