New to 4e we are trying to get to grips with CA and thrown Daggers.
The rogue with first strike in first round of a battle can get in a sneak attack if he gets Initiative ahead of one enemy.
After that can he circle the battle and dive in from the flank with sneak attacks.
One question I have with a thrown dagger, is if the Rogue gets CA throwing his dagger from the flank of the battle ?
Or does he need one of his party to be engaging an enemy ?
Or does he need to be in mellee as well, and a thrown dagger wont get CA ?
Another question is with Magical Daggers, where the manuals say that "All" magic daggers (or thrown weapons) return to the throwers hand after the strike, and I assume the weidler can then repeat.
Have is mis-read or mis-understood or mis-interpreted this ?
Also the old versions of D&D has a chance of hitting your own party if firing missile into mellee ?
I am thinking of going Elven Rogue with far throw to get a decent dagger throw range and use the elves faster speed and the elf skill where you an run and fire wihout penalty, to try and get CA but also stay out of the mellee, at the start anyway, to extend the Rogue's durability in battle.
ie. Let the Barbarian / Ranger soak up some of the early hurt
The rogue with first strike in first round of a battle can get in a sneak attack if he gets Initiative ahead of one enemy.
After that can he circle the battle and dive in from the flank with sneak attacks.
One question I have with a thrown dagger, is if the Rogue gets CA throwing his dagger from the flank of the battle ?
Or does he need one of his party to be engaging an enemy ?
Or does he need to be in mellee as well, and a thrown dagger wont get CA ?
Another question is with Magical Daggers, where the manuals say that "All" magic daggers (or thrown weapons) return to the throwers hand after the strike, and I assume the weidler can then repeat.
Have is mis-read or mis-understood or mis-interpreted this ?
Also the old versions of D&D has a chance of hitting your own party if firing missile into mellee ?
I am thinking of going Elven Rogue with far throw to get a decent dagger throw range and use the elves faster speed and the elf skill where you an run and fire wihout penalty, to try and get CA but also stay out of the mellee, at the start anyway, to extend the Rogue's durability in battle.
ie. Let the Barbarian / Ranger soak up some of the early hurt
