OK, just spent the morning playing with spreadsheets (yes, I'm a giant dork, thank you) and looking at expected per round damage for a rogue who fights 10 rounds with 5 flanking.
I ignored per encounter abilities (although as you get more of them they become more relevant) and focused on Piercing Strike and Sly Flourish builds. Piercing strike tends to work better until the AC is only 1 greater than the reflex. Many monsters have +3 to +5 AC over reflex, so PS seems to be the clear winner here.
20 dex vs 18 dex was no contest - by far the biggest win of any decision.
If you assume Eladrin teleport will add one extra flanking round then you get an extra .68 average damage per round.
Elf reroll, on the other hand, only added .20 dpr and nimble layered on top of that gives you merely .22. Reroll is much better used for daily's, but for this exercise it's clearly the loser to teleport.
The dagger's extra to-hit doesn't make up for the loss in damage over the shotsword.
OK, so we've got an Eladrin Rogue using a shortsword with 20 Dex, here are the calculated deltas for each relevent damaging feat or choice:
Backstabber: +1.02
Use a Rapier: +.86
Two weapon fighting: +.81
Weapon Focus: +.81
Nimble: +.46
Press Advantage: +.34 (1 extra sneak attack 50% of the time)
Charging on your first round with power charge: +.18
Use a Katar: +.17
Power Attack: +.15
Improved initiative: +.14 (1 extra Sneak Attack 20% of the time)
Charging on your first combat round: +.13
Quickdraw: +.07 (1 extra Sneak Attack 10% of the time)
Use a Dagger: -.28
I ignored per encounter abilities (although as you get more of them they become more relevant) and focused on Piercing Strike and Sly Flourish builds. Piercing strike tends to work better until the AC is only 1 greater than the reflex. Many monsters have +3 to +5 AC over reflex, so PS seems to be the clear winner here.
20 dex vs 18 dex was no contest - by far the biggest win of any decision.
If you assume Eladrin teleport will add one extra flanking round then you get an extra .68 average damage per round.
Elf reroll, on the other hand, only added .20 dpr and nimble layered on top of that gives you merely .22. Reroll is much better used for daily's, but for this exercise it's clearly the loser to teleport.
The dagger's extra to-hit doesn't make up for the loss in damage over the shotsword.
OK, so we've got an Eladrin Rogue using a shortsword with 20 Dex, here are the calculated deltas for each relevent damaging feat or choice:
Backstabber: +1.02
Use a Rapier: +.86
Two weapon fighting: +.81
Weapon Focus: +.81
Nimble: +.46
Press Advantage: +.34 (1 extra sneak attack 50% of the time)
Charging on your first round with power charge: +.18
Use a Katar: +.17
Power Attack: +.15
Improved initiative: +.14 (1 extra Sneak Attack 20% of the time)
Charging on your first combat round: +.13
Quickdraw: +.07 (1 extra Sneak Attack 10% of the time)
Use a Dagger: -.28