I have two goals with the following changes:
1. Expand the options for parties to incorporate trapfinding without being pigeon-holed into playing a rogue. Allows players to maybe try an Inquisitor, Ranger, Bard, or Monk as a trapfinding class.
2. Make the rogue competitive with the other medium BAB secondary melee classes, so that people want to play them to level 20 and don't feel like they are not on par. Every medium BAB class usually gets a ton of very effective abilities, while the rogue relies on talents that are marginally effective compared to their medium BAB counterparts.
New Feat:
Trapfinding [General]: You gain Disable Device as a class skill. You can use Disable Device to disarm magical traps.
Changes to Rogue Class:
Good fort save.
Assassin's Accuracy: At 5th level rogues gain a +1 bonus on attack rolls when in position to sneak attack. This bonus increases by +1 every four levels past 5th. Increase range at which you can sneak attack by 10 feet per bonus increase.
Improved Evasion: Rogues gain improved evasion at 11th level.
Rogues gain Trapfinding feat as bonus feat at 1st level.
Trap Supremacy: At 1st level rogues add half their level to Perception checks to find traps and Disable Device checks.
1. Expand the options for parties to incorporate trapfinding without being pigeon-holed into playing a rogue. Allows players to maybe try an Inquisitor, Ranger, Bard, or Monk as a trapfinding class.
2. Make the rogue competitive with the other medium BAB secondary melee classes, so that people want to play them to level 20 and don't feel like they are not on par. Every medium BAB class usually gets a ton of very effective abilities, while the rogue relies on talents that are marginally effective compared to their medium BAB counterparts.
New Feat:
Trapfinding [General]: You gain Disable Device as a class skill. You can use Disable Device to disarm magical traps.
Changes to Rogue Class:
Good fort save.
Assassin's Accuracy: At 5th level rogues gain a +1 bonus on attack rolls when in position to sneak attack. This bonus increases by +1 every four levels past 5th. Increase range at which you can sneak attack by 10 feet per bonus increase.
Improved Evasion: Rogues gain improved evasion at 11th level.
Rogues gain Trapfinding feat as bonus feat at 1st level.
Trap Supremacy: At 1st level rogues add half their level to Perception checks to find traps and Disable Device checks.