Kae'Yoss
First Post
Hammerhead said:How is the Rogue Sneak Attacking the Fighter round after round?
He isn't. I've done the numbers in my previous post. Reasonable fighter build against reasonable rogue build (actually, that's a warrior rogue).
Even if he could sneak up on that fighter, and get a surprise round with weapons drawn, he'll go down. That fighter is hard to hit, but hits easily. and he hits almost as good without SA as the rogue does with. Without his precious SA (which he cannot maintain beyond round one, unless he has an ally, but then, the fighter would have one, too) the rogue is absolutely lost.
And I didn't introduce some of the nicer fighter concepts, like grapple, disarm, trip, or using spiked chain. I'm currently playing a fighter 5 in a campaign (though there we have more points to spend on ability scores, but less money, than standard), and he has spiked chain, combat expertise, improved disarm, improved trip, power attack and combat reflexes. +1 full plate and masterwork spiked chain. People around me tend to lose their weapon, their footing, or both. (I plan to get either weapon focus and weapon specialization next, or some EN Arsenal - Spiked Chain goodness)