What does a fighter with 14 strength do?
He
fights, I assume. Otherwise we'd call him something else.
Dandu said:
I mean, he's not hitting things (well), he's not dealing damage (much), and I doubt if he's the party face...
Oh,
please. His attack modifier is
1 less than a fighter with 16 Strength, or 2 less than a fighter with an 18 Strength. And yeah, he deals less damage than they do, too. I'm not saying he's
just as good; I'm saying you don't always have to be the best you can possibly be at something to be good at it and to have fun doing it.
Seriously, I will never understand people who
need high stats in order to enjoy the game. I have never, not once, played a character and said to myself: "Boy, this would really be fun if he had an 18 instead of a 14 in that ability score." I just...I just can't relate to that sort of thinking
at all.
Dandu said:
I understand that you can still roleplay with low stats since there's nothing stopping you from saying "Thog smash talky man for hurting puppy" but when it comes to the actual smashing, it seems like there's going to be a problem.
I guess it depends on what constitutes a "problem" for you. If it's a "problem" to miss your attack roll 5-10% more often than you otherwise would, I guess there would be one. To me that seems like no big deal.
Dandu said:
I'm glad you have fun roleplaying, but I am talking about mechanical performance.
Yeah, I get what you're talking about. That's why I pointed out that I have both enjoyed RPing characters with so-so stats
and found them to be useful in combat. They're not
equally useful, of course, but they're hardly crippled, either.
Dandu said:
If everyone uses low stats, and/or if the DM softballs, then you probably won't notice a difference. However, if you play with someone who rolled 18, 17, 17, 16, 15, 14, you'll probably notice a difference in contributions; likewise, if the DM doesn't decide to go easy on you, you're likely going to take a dirt nap real quick as rocket tag tends to be unforgiving of people with low saves and special defenses.
Again, I've never claimed there is no difference -- just that the difference isn't as
vast to me as it apparently is to you.
Dandu said:
If you want, you can build a level 2 fighter with the stats 15, 14, 14, 10, 9, 8 and we can run some numbers. How would you say we determine if something sucks or not? I'm thinking we put it in a party and run it against some CR appropriate monsters. Or we could come up with some things a level 2 fighter should be able to take on his own (two CR 1/2 orcs, for example) and have a few mock battles.
Leaving aside the absurdity of attempting to quantify "suckage," I think maybe I see why you feel such a need for high stats: your understanding of what an "appropriate" challenge is.
Two CR 1/2 orcs are
not something a level 2 fighter "should be able to take on his own." That's an EL 1 encounter, considered "challenging" for a party of
four 1st-level adventurers. Adding one level to the fighter doesn't even remotely compensate for the presence of three other characters. The way
I play the game, I would expect a 2nd-level fighter to lose that fight four out of five times; that you expect him to win speaks volumes as to the differences in our playstyles.
I suspect that in your games, PCs typically (rather than only occasionally) face encounters well above their APL, which would indeed make high-end stats more important to have.