megasycophant
First Post
I'm toying with the idea of creating a World War Z themed campaign (but set in nearly the classic D&D setting). As well as general ideas (Shadowfell tie-in?), I'm soliciting ideas on how to make the "head-kill"/mutilatable zombies work.
I really like Zombie Weakness and Zombie Grab, thought it would obviously be insane to require a critical for a kill. My dilemma really comes down to translating into game terms the requirement for the head kill and things like cutting off limbs/torsos in half while sticking to the spirit of the rules, not introducing (or minimizing the introduction of) things like aimed shots and hit location tables. Admittedly, the hit point damage system as defined doesn't translate directly into physical damage, so it would work, but I'd like to have some rules crunch that adds to the flavor. I've been looking through the MM for creatures/powers to model this after but having no luck so far. Perhaps I could apply movement or other modifiers to zombies which have become bloodied.
From a campaign perspective, I've also gotta figure out the implications of having clerics around and how turning applies to these George zombies. (Perhaps they're victims of a natural disease, not really undead, so not affected by turning?) Seems like in a magical world, containment would be much easier, so this bears some pondering.
I really like Zombie Weakness and Zombie Grab, thought it would obviously be insane to require a critical for a kill. My dilemma really comes down to translating into game terms the requirement for the head kill and things like cutting off limbs/torsos in half while sticking to the spirit of the rules, not introducing (or minimizing the introduction of) things like aimed shots and hit location tables. Admittedly, the hit point damage system as defined doesn't translate directly into physical damage, so it would work, but I'd like to have some rules crunch that adds to the flavor. I've been looking through the MM for creatures/powers to model this after but having no luck so far. Perhaps I could apply movement or other modifiers to zombies which have become bloodied.
From a campaign perspective, I've also gotta figure out the implications of having clerics around and how turning applies to these George zombies. (Perhaps they're victims of a natural disease, not really undead, so not affected by turning?) Seems like in a magical world, containment would be much easier, so this bears some pondering.