el-remmen said:
I would much rather design places based on what their in-game actual use is than some sort of general combat optimization. Plus, I like when characters are forced to think creatively to get around the circumstances of the combat environment, whether it be climbing, jumping, bullrushing, grappling and moving your foe, easily blocking off egress with spells, furniture or bodies, etc.
Had to get to the 15th post before someone said this.
/sigh
The architect who designed, or the builders who built the dungeon, castle, tavern, tower, etc., didn't construct each area based on how easy it would be to fight a battle there, using their crystal balls to see the future and know exactly how many creatures would be in the battle and how fast they are.
Each room was built according to what that room would be used for. A feast hall in a large castle might be very large indeed - even if a group of 4 PCs is fighting a medium-sized illithid. And the room designed to be the princess' servant's bedchamber might only be 10'x10', even if a party of 8 PCs is encountering a dozen kobolds in it.
Building structures costs money. It costs more money if you make it bigger because it requires more building materials (or more excavation). It also takes longer. If a king wants a castle built, he's going to wait 5 years for it to be finished (unless he has powerful mages, or maybe earth elementals, etc., to do magical/unearthly construction for him). But if he wants every room large enough to handle a battle between 2 dozen of his soldiers fighting a dozen invading ogres, that same castle will take 20 years to build and cost 10x the coin.
I can see the king now, inspecting his new castle. "Why is my royal closet 100' wide by 150' long?" and the answer being "Well, sire, it seems that 400 years from now, the kingdom will have fallen to ruin and a vile necromancer will live here. He will animate 40 hill giant skeletons and he will store them here. Then a party of heroes will arrive and fight them in this very closet. So we built it large enough to accomodate that battle."
I cannot even imagine building a dungeon (or any other structure) around the idea of making each room large enough for the encounter that might be fought in it.