Celebrim
Legend
DM_Blake said:Had to get to the 15th post before someone said this.
/sigh
The architect who designed, or the builders who built the dungeon, castle, tavern, tower, etc., didn't construct each area based on how easy it would be to fight a battle there, using their crystal balls to see the future and know exactly how many creatures would be in the battle and how fast they are.
Typically, if what someone else is saying seems really silly, there is a good chance you aren't being very generous in considering what they are saying and are arguing against a strawman of you own construction.
No one is suggesting all structures are built according to the needs of future dungeon dwellers. In fact, despite my interest in the discussion, I'm not even suggesting that dungeons should be designed primarily to serve gamist needs.
But I am saying that it is a consideration.
Moreover, you can reach the same logic beginning with a simulationist stance and moving in reverse. Monsters need a certain amount of space to live in, and a certain amount of space to fight in. So monsters will seek to dwell in locations that accomodate them, and seek to do battle in locations that are suited to them. So, twenty kobolds won't do battle in a 10'x10' room unless they think its advantageous of them to do so. Lone Ilithiads 'lurkers' won't choose to give battle in large feast halls if they have any choice in the matter. People designing thier strongholds will make consideration of defensive aspects of the construction, and that will include allowing minions to concentrate thier attacks on heroic foes, and will provide rooms accordingly.
Fantasy societies are fantastically wealthy compared to thier real world counterparts. They can and do build big.
I cannot even imagine building a dungeon (or any other structure) around the idea of making each room large enough for the encounter that might be fought in it.
I cannot even imagine designing an encounter without giving some consideration to the size of the room and accessways that the dungeon provides. I'm not randomly going to toss creatures into rooms. But if I have some prior notion of some of the inhabitants I want to put in the dungeon, I'm going to design the dungeon such that there are logical rooms logically suited to those inhabitants. This thread is about how you'd go about deciding what a necessary minimum size would be to achieve certain goals regarding the free flowing nature of the combat of that encounter.