Jonny Nexus
First Post
eyebeams said:Overall quality should be consistent, but amatuer and semipro work needs to do something out of the ordinary conceptually to earn a place.
Why does this only apply to amateurs and semipros? Why is it okay for professionals to produce stuff that isn't "out of the ordinary conceptually?"
(From reading your previous posts, you appear to have *assumed* that non-pros will have lower standards of layout and graphics, and have then said - on the basis of that assumption - that they should therefore only stick to niche subjects).
Someone being an amateur merely means that they *can* afford to produce crap stuff. It doesn't mean that they will.
Why not just say that we don't care about people's business models, but that we just want people to produce good stuff? If it's good, we'll buy it. If it isn't, we won't. Because as soon as you start asking people to draw distinctions between full professionals and amateurs/semi-pros, it starts to sounds like some kind of restrictive guild system.
You make your living as a gaming professional. I don't. I do earn money by writing gaming stuff, but it is strictly a side-line. However, I do believe - perhaps arrogantly - that my semi-pro status is in no way down to a lack of talent on my part, but is much more a reflection of the fact that I can earn a lot more money by working as a computer programmer in the City of London. I would be rather annoyed if someone made assumptions about my degree of talent based on how I choose to earn my living.
eyebeams said:Here's a suggestion: How's about RPGNow segment based on sales? We'll call it the "sink or swim" policy.
I'd have no arguments with that whatsoever. But it does appear to be the opposite of what you have previously been saying (which was that amateur and pro products should be judged according to different criteria).