RPGNow and the competition . . .

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I am probably responsible for an Unknown purchase here and there as well. Anymore I will often browse RPGNow by going directly there. There are times when I still hit a link to a particular product as well. Oftentimes I will just populate my Wish List until I am ready to make a big purchase.
 

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Hmmm, I have RPGNow bookmarked, which would come under 'unknown'.

I have clicked links on E. N. World. (Is Steam & Steel ready yet? *Click*,no, do something else... Is Steam & Steel ready yet? *Click*,no, do something else.... Is Steam & Steel ready yet? *Click*, yes! *CLICK!* I think I may have been the first person to download it...)

I have clicked links from World Works.

I have clicked at least one link from Mongoose.

And a few clicks from e-mails from publishers.

I'm all over the place...

The Auld Grump

*EDIT* And a definite browser...
 
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And while I disagree about 'professional' and 'amateur' publications I do think that there should be standards for the reviews on RPGNow. I have seen at least one product that received a bad review (from one of the posters on this very topic) then have a second review claiming that the first was a viscious attack and that the product was wonderful beyond all belief! Funny, that second reviewer only posted reviews on products by that one company... While I have read other reviews by the first reviewer and found them useful.

I myself try to make my reviews informative rather than tihs roxxors!.

Basically when reviewing asks yourself 'would I find this review useful?'

The Auld Grump
 

TheAuldGrump said:
Funny, that second reviewer only posted reviews on products by that one company...

I know the one you're talking about....Even funnier was that some of the reviews that the individual in question made were for products that he purchased (otherwise he wouldn't have been able to leave a review), but strangely, didn't ever download, according to RPGNow's records.
 



GMSkarka said:
I know the one you're talking about....Even funnier was that some of the reviews that the individual in question made were for products that he purchased (otherwise he wouldn't have been able to leave a review), but strangely, didn't ever download, according to RPGNow's records.

Heh, heh, heh! Busted! That was the one I have no doubt, since you seem familiar with the first reviewer... :p

The Auld Grump, who had to retype his entire reply, having suddenly noticed that he'd hit his Cap Locks key...

*EDIT* Incidently, I was very glad for the first review, without it I would have been a purchaser of the product, and likely quite unhappy. I then went and compared a few other reviews posted by both reviwers and found what I mentioned.
 
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drnuncheon said:
You can turn down the attitude if you want to have a reasonable discussion. Thanks.

J

It is what it is. If individuals consciously analyzed the way products and services were presented to them, every form of marketing on earth would be substantially different. I'm sorry if you consider my guess that you're psychologically normal to be somehow insulting. Nobody likes to be analyzed as part of a demographic, but that certainly doesn't keep it from being useful.

The fact remains that, especially at this scale, segmentation works. You can see this in RPGNow's evolution, which has added more and more categories for the sake of easy navigation. You can see this in "indie" games, which derive much of their success because that community has worked to create a segment for itself.

While we're on the topic of indie games by the way, they're one of those categories where you shouldn't apply the same standards as you would to a commercial, fully professional release, Ron Edwards' Sorcerer and The Riddle of Steel are not the best organized and laid out games. TRoS has some notably substandard art; Sorcerer has lots of white space. But they do have conceptual depth and a unique place in the hobby that, if they were quietly slotted under "non-D20 fantasy" at a .pdf retailer, you just might not hear about.

If these two games were not conceptually interesting, I would not forgive the rest. If someone's going to come out with meat and potatoes D20 releases, they need to meet different standards. If they meet them, though, why should I ignore what a working business accomplishes because of how RPGNow lays out their page? Why should I give my money to someone who isn't going to cause useful economic growth in a hobby I enjoy? It's in my interest -- and all of yours -- to reward consistency and innovation, instead of spending money relatively thoughtlessly.

Of course, if people *think* they can revisit traditional material in a fresh, new way, they should give it a crack -- and then look at sales and ask themselves whether they honestly succeeded.
 

eyebeams said:
I'm sorry if you consider my guess that you're psychologically normal to be somehow insulting.
Not what you said, but how you said it. While the internet is imperfect for conveying tone, it's difficult to read "you're probably seething with insistence that you're a unique individual" as anything but insulting.

While we're on the topic of indie games by the way, they're one of those categories where you shouldn't apply the same standards as you would to a commercial, fully professional release, Ron Edwards' Sorcerer and The Riddle of Steel are not the best organized and laid out games.
So you're cutting them slack on the art and layout, right? ;) You have lower standards that you would not accept if the same game were put out by WOTC.

...anyway, I'll just say things one more time. If I go to RPGnow to search for a fantasy game that's not D&D, where am I going to look? Hm - non-d20 Fantasy sounds like a likely place.

If instead I go to RPGnow and I am faced with 'professional', 'semi-pro' and 'amateur', it helps me not a bit. If those categories are merely added on to the 'non d20 fantasy' then it doesn't help the person looking for a specific game (nothing about the title 'The Riddle of Steel' helps me decide whether it's pro, semi-pro, or amateur). It might possibly help someone who is into indie games for the sake of them being indie games, but is that the majority of the customer base? Is it even a significant enough portion to warrant making and supporting these changes?

And, perhaps most importantly, why is it so difficult for you to accept that other people have different critera for game selection than you do?

J
 

drnuncheon said:
So you're cutting them slack on the art and layout, right? ;) You have lower standards that you would not accept if the same game were put out by WOTC.

I never said standards ought to be exactly the same. Overall quality should be consistent, but amatuer and semipro work needs to do something out of the ordinary conceptually to earn a place. The industry does not need more of the same, and startup companies that prduce precisely that should be shown the door.

(I don't know how I can make this any clearer: Break it down into indices of utility, maybe? That product category X and Y should both have 20 levels of utility, but those points can be lower for one type than for another, but must be higher for one type than another? Would a chart be helpful?)

If someone's already producing work for that niche, they should be left to it. In that case, you shouldn't be asking about how wild and crazy-different it is as much as whether or not it meets the professional quality standards of its niche compared to the front-runners.

...anyway, I'll just say things one more time. If I go to RPGnow to search for a fantasy game that's not D&D, where am I going to look? Hm - non-d20 Fantasy sounds like a likely place.

If instead I go to RPGnow and I am faced with 'professional', 'semi-pro' and 'amateur', it helps me not a bit. If those categories are merely added on to the 'non d20 fantasy' then it doesn't help the person looking for a specific game (nothing about the title 'The Riddle of Steel' helps me decide whether it's pro, semi-pro, or amateur).

This is a false dichotomy. A new tage does not get rid of previously existing tags. Nothing automatically requires someone not to tell you that TRoS iis a fantasy game if it's also listed as semi-pro.

It might possibly help someone who is into indie games for the sake of them being indie games, but is that the majority of the customer base?

So what you're saying is that something that will only help people make money is no good, because it's not the way everybody else makes money? In that case, give up on .pdfs completely.

Is it even a significant enough portion to warrant making and supporting these changes?

Ask Ed Cha; he seems to think so.

And, perhaps most importantly, why is it so difficult for you to accept that other people have different critera for game selection than you do?

That's an interesting inference -- and inaccurate. I'll be blunt: It's not a matter of accepting consumer choices. Most of the sellers are completely unaffected by consumer choices. If they made anything resembling a rational business decision they would pack it up. There are, as I have said, most assuredly *not* 300 distinct companies making mad dough on RPGNow. There are maybe a double handful of viable businesses and lots and lots of gamers willing to pour time and effort into putting product out at a loss, making RPGNow more difficult to navigate at the source.

More to the point, when we get to the small scale of .pdf publishing, I do feel it behooves the consumer to make choices that are good for the hobby. Good choices for the hobby mean supporting successes and picking distinct new work.

Plus, even though everybody swears by exceptions, successful companies usually actually pay people, and if you want the hobby to thrive, you want people who can draw a check from it.

(Believe me, though: I'm as aware of exceptions as anybody, but that's a different issue that does not pertain to this topic, really.)

Here's a suggestion: How's about RPGNow segment based on sales? We'll call it the "sink or swim" policy.

You put a .pdf up. It's filed as a new release. If it garners a set, high-ish number of sales, it goes into the "Gaming Gold" (or whatever) category (this is where stuff from Ronin Arts would probably go, it the target number was a good one). If it doesn't, it goes into "New and Notable" (or whatever). When a Gamer's Pick drops below the threshold it goes into a category set up for it. Everything else goes into another, unmourned and unremarkable category.

This creates a core of successful releases and increases the utility of the site stats and shows us who's wearing the trousers (so to speak) in the RPGNow family. Somebody's bound to poke around in the less sales-driven categories (because people do that in *any* entertainment medium). And the words "pro" and "amatuer" don't get used.
 
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