Dungeoneer
First Post
I've just read (well, skimmed) this entire thread and it's pretty interesting stuff. The question that a lot of this discussion raises in my mind is this:
This is even more important if Epic Tier is envisioned as a series of big, set-piece encounters. You can only fight with a balor on the back of a dragon that is falling into a volcano so many times before it gets a little ridiculous.
Maybe the answer is that Epic Tier needs to be compressed down to about three levels. Or... maybe not?
I mean if Epic Tier is envisioned as the 'climax' of a D&D game it really doesn't make a lot of sense to stretch it over 10 levels, does it? The climax of a 100-minute movie usually lasts 10-15 minutes. The climax of a 200 page book might be 20 pages. Why should the climax of a D&D game last a full third of that game?Should Epic Tier be shorter?
This is even more important if Epic Tier is envisioned as a series of big, set-piece encounters. You can only fight with a balor on the back of a dragon that is falling into a volcano so many times before it gets a little ridiculous.
Maybe the answer is that Epic Tier needs to be compressed down to about three levels. Or... maybe not?