D&D General Rules vs. lore preferences in D&D sourcebooks?

What is your preferred ratio of rules to lore in a Dungeons & Dragons sourcebook?

  • No rules, only lore - I just want story ideas, I can make up my own mechanics.

    Votes: 4 4.5%
  • Less rules, more lore - Lore is the major draw for me, but I want some rules to represent it.

    Votes: 13 14.8%
  • Mix of rules and lore - A sourcebook isn't worthwhile unless I get about the same amount of both.

    Votes: 40 45.5%
  • More rules, less lore - Rules are the major draw for me, but some lore suggestions are fine.

    Votes: 31 35.2%
  • Only rules, no lore - I just want the mechanics, I can make up my own stories.

    Votes: 0 0.0%

  • Poll closed .

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Just by way of example: the majority of supplements for Earthdawn were almost 100% lore and they were glorious, full of adventure hooks and ideas for both players and GMs.

Exactly, someone mentioned the gazetteers which are usually in the same vein, I think the hooks and intrigues are the core of what I expect in a supplement. After that, if it's an adventure supplement, of course the adventure itself (and that probably with stats, but not necessarily), but otherwise I'm happy.
 


Lore can be cool, but I actively embrace worldbuilding as a GM activity, so other than mining cool ideas, I much prefer rules to let me simulate my own world. Special mention goes to 4e's PoL, which featured a great way of writing its default setting that offered plenty of lore and flavor, but constructed it in a piecemeal way, where most of it was intentionally self-contained or only linked through implication, which left me as the GM an immense amount of room to worldbuild and curate which pieces they wanted to use-- as well as a convenient suite of 'fantasy land' elements to fall back on when I didn't want to overburden myself.
 



You know I'm just looking at Larry Elmore's art for the first major time right now, as I missed out on that generation of DND when I got into it during 3.0/3.5 edition, and man does that art look pretty great.
Elmore is an amazing artist but it does suffer from tropes of the era: boob armor, hawt poses for the female characters, and more than a little cultural appropriation (looking at you, Goldmoon).
 


I find the idea of considering a sourcebook, as a generic object, to be flawed.

I want the ratios of material to vary depending on the purpose of the book. A setting book can be heavy on lore. A book on how to generally do mass combat and war probably needs less lore, more mechanics.
 

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