All bow down to the might of the sliver queen!
Well, here she is, I hope you like her, and use her and her progeny to slaughter munchkins...
Sliver Queen
Colossal Outsider (Sliver)
Hit Dice: 32d8+320 (464 hp)
Initiative: +4 (Dex)
Speed: 60', Climb 60'
AC: 33 (-8 size, +4 Dex, +27 natural)
Attacks: 2 claws +42 melee and bite +40 melee and 2 stings +40 melee
Damage: claw 2d8+14, bite 4d6+7, sting 2d8+7 plus poison
Face/Reach: 40' by 40'/25'
Special Attacks: Spell-like abilities, psionics, frightful presence, poison,
Special Qualities: Sliver qualities, spawn sliver, spell-like abilities, psionics, telepathy, acid, cold, electricity and fire resistance 30, damage reduction 35/+5, spell resistance 39,
Saves: Fort +30 (+2), Ref +24 (+2), Will +26 (+2)
Abilities: Str 47, Dex 19, Con 31, Int 22, Wis 22, Cha 22,
Skills: Balance +36, Climb +58 (+8), Concentration +42, Escape Artist +36, Intimidate +38, Jump +50, Knowledge (Arcana) +38, Knowledge (Psionics) +38, Knowledge (the Planes) +38, Listen +40 (+2), Psicraft +38, Spellcraft +38, Spot +40 (+2), Swim +50,
Feats: Alertness, Combat Casting, Combat Reflexes, Great Fortitude, Iron Will, Lightning Reflexes, Multi-attack, Quicken Spell-like Ability, Snatch,
Climate/Terrain: Any underground
Organization: Hive (Several thousand slivers and a queen)
Challenge Rating: 25
Treasure: Quadruple
Alignment: Neutral
Advancement: 33+ HD (Colossal)
'Her children are ever part of her.'
The sliver queen is the inevitable center of every sliver hive, from where she rules her multi-facetted progeny.
A sliver queen is an immense creature, easily dwarfing most giants and dragons in size. Her skin is the color of molten gold on her side and back, while it is a deep rose color on her underside. Unlike most of her spawn, the sliver queen has two scythe like claws, each at the end of a powerful arm. Her back is covered in powerful and sharp spikes, and her tentacles each end in a powerful stinger filled with a deadly venom. The sliver queen has an immensly well developed cranium and brain, giving here immense intelligence, wisdom, and powerfull psionic and spell-like abilities.
The floor of her lair is covered in a thick layer of sand, which is filled with the treasures her progeny brings her. Ranging from worthless pieces of colored rock, to ancient spell-books worth a fortune. The sand protects the treasures from the passages of time. The walls of the sliver queens lair, as well as the sliver queen herself is adorned with multicolored slivers of all types, lending her their abilities, and making her a nightmare to fight.
No sliver hive has more than one queen.
Combat:
In combat the sliver queen lashes out with heir spell-like and psionic abilities. Attempting to strike her foes dead as fast as possible, if pressed into melee, she will use her powerfull natural weapons to rip her opponents to shreds. She will not fight a loosing battle however, and will flee using her superior speed and her planeshift ability to leave the battlefield.
Frightful Presence (Ex): A sliver queen can unsettle foes by her mere presence, the ability takes effect automatically whenever she attacks, charges, or uses her intimidate skill, and affects all non-slivers within 360' of the sliver queen with less HD than her. A potentially affected creature that makes a will save (DC: 32) remains immune to her frightful presence for one day. On a failure, an affected creature becomes paniked for 4d6 rounds if it has 4 or fewer HD, while creatures with 5 or more HD become shaken for 4d6 rounds.
Poison (Ex): Sting, fortitude negates (DC: 36), Primary 2d6 int, 2d6 cha, and 2d6 wis, secondary death.
Psionics (Sp): At will - Anchored Navigation, Aura Sight, Conceal Thoughts, Detect Psionics, Detect Thoughts, Empathy, Freedom of Movement, Mind Probe, Negate Psionics, Plane Shift, True Seeing, True Telekinesis, and Whitefire; These are as the powers manifested by a 20th level savant psion, DC 1d20+10 plus power level.
Psionic Attack/Defense Modes (Sp): At will - All/All.
Spell-like Abilities: At will - Comprehend Languages, Darkness, Daze, Detect Magic, Dispel Magic, Haste, Identify, Protection from Arrows, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Shield, Slow, and Water Breathing; these are as the spells cast by a 20th level sorcerer. DC 16 plus spell level.
Telepathy (Su): A sliver queen can communicate mentally with any sliver from her hive at any distance as long as they are both on the same plane. A sliver queen can also communicate mentally with any creature within 1000' that she is aware of. However, that creature must make an intelligence check with DC: 10 to understand the message. (Slivers do not need to make this check)
Spawn Sliver (Ex): Once per round as a free action, the sliver queen can birth forth a proto sliver. The newborn sliver has all the statistics of a proto sliver, and emediatly gains the benefits of all the shared abilities of the sliveres within 60' of itself.
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Comments are as always welcome.
Later,
Edit: Changed the telepathy ability of the sliver queen to implement the ideas of InsidiouslyClever.