[Saga] Star Wars: Rebels with Style OOC

I would think the armor is adjustable, but that part doesn't really matter. Put Viria in the armor, and she and Kay take the others out to the shuttle as prisoners carrying the stunned officer. I think we should be able to do that at least.
 

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Shalimar said:
I would think the armor is adjustable, but that part doesn't really matter. Put Viria in the armor, and she and Kay take the others out to the shuttle as prisoners carrying the stunned officer. I think we should be able to do that at least.

Sorry. It's not our fault the Imperial armed forces are sexist, speciesist, and populate their low-level ranks with Jango Fett clones (or at least similarly-sized human males).
 

I still think having Kay dress up as an officer is viable if we use Viria in Stormtrooper armor to back it up.

I believe that there definitely are women serving in most branches of the imperial forces, and they are almost all low ranking officers and will be for the majority of their careers. Storm Troopers are exclusively male, but the Imperial Army and Navy included females.
 

Though Stormtroopers are pretty much male at this time, its not completely unheard of for a woman to wear the armour. Rebel Assault 2 actually had the two main characters, Rookie One and uh...whatshername(Ro?Rue? Murleen? Something like that), put on Stormtrooper armour and wear the stuff for the latter portion of the game. Also the cinematics were all live action, so she was actually wearing the armour and it works. well enough, even if she was a bit short.

And while there ARE some females in the Imperial ranks, its rare. Even at low ranking positions, its just not common. There are some here and there, but definitely not enough to be seen as anything close to normal. If you use the movies as evidence, there's not a single female on either Death Star or any Star Destroyer we see the insides of...

And now onto a couple other things.

First off, in response to a question in the IC thread. If you guys want to use Invisible Castle rolls, go for it. That's fine. if you don't specify, though, and for things like initiatives and other such things on my end, it'll all be my physical dice right here. If you DO want to use those online dice rollers, though, make sure the rolls are in that post because otherwise I'm using my death dice. :cool:

And one other thing. My aim is, for me at least, to get in one post a day, at least. This, obviously, could depend on how things move and such, but that's the aim. Only thing is it may come later on some days(like today...) due to the fact that I have an oil painting to work on once a day that takes up a disturbing amount of time. Just wanted to make sure you guys knew MY aim, even if there's no exact timeframe. :)
 

About timeframe. I am okay for once a day for weekdays but I might not be able to make it on saturdays & sundays. I usually check enworld during those days, so I'll try but time is not always on my side.
 

It should be said that that timeframe is more for myself, and I did want it know to you guys what I'm expecting of ME. Its not a requirement of any kind for any of you.
 

Ankh-Morpork Guard said:
It should be said that that timeframe is more for myself, and I did want it know to you guys what I'm expecting of ME. Its not a requirement of any kind for any of you.

Still, just as an FYI, I probably won't be posting much this weekend, Monday, and Tuesday. Family's visiting me, rather than the other way around, so I've got my computer and internet connection, but it's still means I won't be in front of a computer 12 hours a day...
 

WotC's last Dawn of Defiance module has the following 2 neat little items

Shadow Trooper Armor
(+6 armor, +2 equipment to Fort, +2 Stealth, Darkvision, Immune to Detection),

DC-19 "Stealth" Carbine
Weapon Group: Rifles; Size: Medium; Cost: 3,500; Damage: 3d8;
Stun: No; Rate of Fire: S; Weight: 5 kg; Type: Energy;
Availability: Restricted

This weapon is equipped with a sound suppressor for silent
operation, and it has an optional mode that uses an expensively
refined Tibanna gas mixture that makes a bolt invisible to the
regular visual spectrum. This mode comes at a high cost. The
mixture must be reloaded after 10 shots, and the weapon must
cool down after each blast to prevent damage to the dampeners.



Both items are too much for this game I am thinking, but what I am wondering is if I can move the +3 Perception on my armor to Stealth at some point or get both?

I would love to get a Stealth Sniper Rifle too (looks like +2.8Kg and + 3600cr; 10 shots per clip). :)

I am not sure what era this module is from, either, so that may have some bearing as well.
 

Sooooooooo, looks like ENWorld is alive and doing alright again.

Guess I'll get to posting, then. :)

...and as for the items, methinks it'd be best not to plan for it. Besides, that kind of gear is highly specialized and definitely not easy to get. Not something that you could really get beyond prying it off a corpse, and even then, said armed corpses wouldn't be common.

On the note of the armour...any changes like THAT would have to require a completely new set of armour beyond just a switch. The Perception bonus is definitely due to the capabilities provided by the helmet, so that's pretty easy and common enough, but a Stealth bonus would have to be something else entirely. I'd argue it would be more than just a paint of coat, but also an entirely different material for the amour that helps to hide it from scanning devices and such.

Something tells me you'll be fine with things as they are, though. :cool:
 


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