The answer to the druid and metal armor is excellent. Not so much the ruling itself, but the clear way it explains that classes have both story and game elements, and some classes have more story elements than others.
I like the comparison of druids wearing metal armor to vegetarians eating meat. Makes it easy to understand and easy to when considering if one wants to change (either as player or as DM not caring about that part of world-building).
I'm going to go out on a limb here and guess that you are a) not a vegetarian and b) don't know any vegetarians.The comparison is decent, but not strong enough for me. A druid's feelings toward metal armor and shields is more like the Jewish or Muslim aversion for unclean meat and pork. Much more serious consequences there than just a vegetarian eating meat.
If a vegetarian hasn't eaten meat for a long time, having meat in their digestive tract is quite likely to cause an exploding vegetarian, IYKWIM.The comparison is decent, but not strong enough for me. A druid's feelings toward metal armor and shields is more like the Jewish or Muslim aversion for unclean meat and pork. Much more serious consequences there than just a vegetarian eating meat.
I'm going to go out on a limb here and guess that you are a) not a vegetarian and b) don't know any vegetarians.
If a vegetarian hasn't eaten meat for a long time, having meat in their digestive tract is quite likely to cause an exploding vegetarian, IYKWIM.
No, the problem of which you speak is not that many vegetarians are closet meat eaters - it's that a number of meat eaters lie and say they are vegetarians. The distinction is very important.Thats the problem. So many vegetarians are closet meat eaters.
Thats the problem. So many vegetarians are closet meat eaters.
Forum rules prevent me from giving you the answer to that.Wtf is "closet meat"?
It is a rule, though. It's a rule which exists for story (world-building) reasons, rather than balance reasons, but it's still a rule.Highlights for me that that is a very bad way to balance classes. If you want a restriction on kinds of armour for druids, spell it out rules wise! Don't rely on nebulous "story" aspects when balancing.
Strength 17 gives a+4 to hit with a longsword isn't actually a rule at all.It is a rule, though. It's a rule which exists for story (world-building) reasons, rather than balance reasons, but it's still a rule.
"Druids don't wear metal armor" is exactly as much of a rule as "Strength 17 gives a +4 bonus to hit with a longsword"; feel free to ignore either, at your discretion.
I like the comparison of druids wearing metal armor to vegetarians eating meat. Makes it easy to understand and easy to when considering if one wants to change (either as player or as DM not caring about that part of world-building).
I find the bit about "story" vs "game" elements in the Druid and Paladin class interesting.
Highlights for me that that is a very bad way to balance classes. If you want a restriction on kinds of armour for druids, spell it out rules wise! Don't rely on nebulous "story" aspects when balancing.
Part of the paladin OPness problem is that their code is "story", not "game" rules. Making for a very poor balance mechanism that is easily ignored.
Jeremy Crawford said:As long as you abide by your character’s proficiencies, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign.
Crawford is wrong on that point. If the paladin code is not meant to be a genuine limiting of choices, ie a balancing factor, then there is no reason to play a fighter, which breaks the system in my view. Druids wearing armour yeah not so much.One of the takeaways I got was that the story elements aren't used as balancing elements:
A druid wearing scale mail is still "balanced," it's just not as flavorful as a druid NOT wearing scale mail. It's a story concern, NOT a balance concern.