Personally, I like thinking about how the worlds might fit together and I don't think it distracts from what makes those world's interesting, unless the DM decides it does. In other words, if no one ever uses this technique to actually visit your version of Eberron then it remains Eberron, but if another DM wants to explore merging FR and Eberron (for instance) this provides a framework.
Maybe I only feel this way because I love Spelljammer and Planescape so much. A lot of the themes of Eberron fit so well into Spelljammer (warforged as robots, lots and lots of minor magic items equaling technology). I always wanted a way to bring Eberron into Spelljammer but I felt I couldn't because the cosmology was so different. It doesn't help that Eberron's cosmology marks it as being very Eberron focused (Eberron is clearly meant to be "the world" the one and only planet in existence, sort of like Tamriel in the Elder Scrolls Series, which doesn't mesh at all with Spelljammer). I am supper happy to have any framework for how Eberron might fit into a "larger" cosmology.
I can't help but draw connections to the MCU. Earth in the MCU is a very special place, one of only a handful of planets connected by the Convergence and the World Tree, each of which is treated as its own separate realm, but is still only one world among countless millions. Under this framework Eberron is like Earth in the MCU, connected to other realms by magic, but still only one planet among many. So my Spelljamming Guardians of the Galaxy crew can drop by Eberron/Earth and have adventures without messing things up for my other Avengers style vanilla Eberron campaign group. I love it!