Saiyans and Tyranids


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LoneWolf23 said:

Now this works better for me. Not so overwhelmingly powerful now, I guess.

Sorry if I seemed aggressive earlier, but I stick with D&D's method of ranking divine power, which isn't just how much stuff you can blow up with a single strike. Blowing up a planet isn't a big deal... The Death Star can do it, a Green Lantern can do it, Thanos can do it... But nobody accuses them of being gods.

It's all cool, no harm no foul. It's good to discuss, seeing as this is a delicate situation that needs precise balance to work. As for destroying planets, I think the big thing is that heroic fantasy characters just have deity-level fighting power. It's a comic/manga thing, and has balance issues in D&D.

LoneWolf23 said:

Dungeons and Dragon's gods aren't just measured by pure destructive power, but also by their invulnerability, their ability to create and transform things, their skill and knowledge, and their ability to know things beyond the ken of Mortals.

I've seen Dragonball Z's King Kais and Supreme Kais, and they never seemed as powerful as Pelor, Re-Horakhty or Gruumsh to me. While King Kai does have the abilty to sense things on other world, that just seems like a divine skill to me, since he can only do it on one location at a time.

I'll try to limit my criticism to constructive gaming suggestions from now on, but I still consider the most powerful beings in Dragonball Z as Epic level beings, not Deities...

To me, I simply see Dragonball deities as functioning differently than D&D deities, for good reason. I highly doubt Monte Cook and Akira Toriyama got together to discuss how Dragonball fits in the D&D world, after all. ;)

:D

If I brought the Dragonball deities into D&D, I would give them full powers as deities. As for Super Saiyans, they're as powerful as deities in combat, but not in other things. In my old Super Saiyan idea, they gained the POWER of deities, but not the normal special abilities. This is also being fixed in the new version.
 


melonneko said:

Name: Carnifex
Type: Large Aberration
HD: 6D8 +30 (63)
Initiative: +1 (Dex)
Speed: 30 ft
AC: 20 (-1 size, +1 dex, +10 natural)
Attacks: 4 claws +12 ,bite +7; Or 2 claws +12, bite +7 & 1 ranged weapon +7
Damage: Claws 2d6+7, Bite 1d8+7; ranged weapon (special)
Face/reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Bio plasma (breathe attack), Shrieking (frightful presence)
Special Qualifications: Hive mind (submissive), Damage reduction 15/+1
Saves; fort: +10 Ref: +3 Will: +2
Abilities; Str: 26 Dex: 12 Con: 22 Int: 6 WIs: 6 Cha: 8
Skills: Intimidate +8, Spot +2
Feats: Trample, Power attack, Iron will
Climate/terrain: jungle, space, any
Orginization: Solitary, Army 1-3, Horde 4+
Challange rating: 7?
Treasure: None
Alignment: Neutral Evil
Advancement: 7-10 HD (large size)

Bio plasma (Line breath weapon) Range = hit dice X 5 ft. Damage = 1/2 HD Xd4 reflex (half damage) DC = 11+HD
May be used every D4 rounds. Acid type.

Leap attack: Designate a target within distance of a normal leap attack
then make a leap skill check. If succesful and able to reach the target,
perform a charge attack that does double normal damage.

My friend, a bug player, wanted me to ask "Do you play marines?"

The Carnifex, being the second most powerful Tyranid from the codex, is not a CR 7 large creature. My friend says that it is probably the size of Tarasque or maybe a single size category smaller.

I'm inclined to believe that a Carnifex would be an Epic Monster. It IS a tank killer, after all.
 

Anubis - I would tend to agree that both the Guants and definetaly the Carni are undervalued. I think I would start Gaunts around CR 3 (similar to Fomorians) and then up.

Some things I would probably give most Bugs include:
Armor Plating (start with at least natural armor equal to scale, maybe plate and then add more)
Fast Movement - probably base speeds of 40-60' (speed of horse)
Immunities - mind effecting spells/etc. as they are part of the Hive Mind and controlled from another
Resistances - fire/cold/lightining/etc. they can surrvive in damn near any hostile enviornment

Psychic Powers would probably be "at will" or some number of times per day spell effects.

I'm not sure how I would do Instinctive Behavior yet.

I'm not sure when or if I'll get to convert them so this is just a quick list of abilities I see them having (REMEMBER a quick list!).
 

The main thing top remember with 'Nids in 40K is that they are fighting against high tech weapons and armor. That by istelf makes them much more formidable in a fantasy setting!

A genestealer can tear through a land raider (big tank)...I've seen it happen in the game! Their rending claws and scything talons rip through powered and terminator armor! Their natural armor plating deflects bullets and blaster shots! In general they are pretty bad ass in game terms.

I'll try to work on them this week and post them up by Fri. Might just be some of the smaller bugs to start with:
Gaunts
'Stealers
 

i'd have to disagree with a carnifex being as powerful as a tarrasque. A carnifex is based off the ogryn breed and stands some 12-15 ft tall. which is a large creature. i wasn't really thinking about the fact that it rips through tanks, because i dont know how powerful a tank would be in dnd terms. I rated the gaunts the way i did because they are slightly tougher than an imperial gaurdsman (ie, better initiative).
*shrugs*
and no i don't play marines, i play dark eldar actually. And i admit i do tend to undervalue things if i'm not sure.
also, I didn't make rules for Hive mind, but i also didn't make synapse creatures. Which would make the immunites to enchantment and such.
I was going to do resistance to poisons and disease, but decided against it due to the fact that sniper rifles still affect tyranids.
anyways, it really depends if you base them off strictly the game, or the story i think. Things are tougher in the stories.
 


Melkor said:
Anubis, where are KI Blasts?

They aren't an inherent ability of Saiyans, so I left them out. Remember, they weren't born with the ability to blast things apart. Heck, Goku's first energy attack was the Kamehameha, taught by Master Roshi.

The Ki abilities will most likely be feats with high prerequisites, available to all characters. They'll probably be a new type of feat, [Ki] or [Energy]. Also, the Saiyan Elite Prestige Class I'm working on will probably give several of these feats for free.

Also, the base feats will likely work similar to Epic Spells, using feat seed to be able to modify energy attacks.
 

melonneko said:
i'd have to disagree with a carnifex being as powerful as a tarrasque. A carnifex is based off the ogryn breed and stands some 12-15 ft tall.

My friends says that they stand over 50 feet tall, towering over tanks and such.
 
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