Savage Species feat - Fling Enemy

Wippit Guud said:
If I'm flying, I don't fall down. If someone threw me up, as soon as moments stopped, I'd stay there. Creatures with magical flying control whether or not they move up or down.

By this same argument, two flying opponents can't bullrush each other vertically. I am not sure that flying results in absolute altitude control. I may be wrong, but it seems to me that flying just allows me to control my movement (horizontally and vertically) during my own movement. Falling is normally conducted during the falling characters movement. Therefore, flying would indeed counteract changes in elevation due to falling.

- Kusuf
 

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Two flying oppoents could bullrush each other vertically, because there's an active force pushing them around. If a giant flings a flying character, as soon as he lets go, there's no active force causing him to move, it's just momentum. And since fly couteracts gravity, he doesn't go down unless he's pushed, or wants to.

Works the same with levitate, a character can control his position up and down. Throwing a levitating cracter would send him up, but gravity won't pull him back down, because he hasn't willed himself to move down. He'd just be futher out, and a lot higher.
 
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Wippit Guud said:
Two flying oppoents could bullrush each other vertically, because there's an active force pushing them around. If a giant flings a flying character, as soon as he lets go, there's no active force causing him to move, it's just momentum. And since fly couteracts gravity, he doesn't go down unless he's pushed, or wants to.

Works the same with levitate, a character can control his position up and down. Throwing a levitating cracter would send him up, but gravity won't pull him back down, because he hasn't willed himself to move down. He'd just be futher out, and a lot higher.

That seems like a reasonable interpretation. Of course, the giant now just throws you into the side of a mountain at the same elevation. :D In any case, the nonflying character is in for a heap of trouble. The problem is compounded if you have two giants with the feat. One throws you 600 feet away. The other throws your buddy directly at you. You take 20d6 and 20d6 more on a successful hit. Your buddy takes 20d6, and you are both rounds away from reentering the combat. (Unless of course you are the monk with expeditious retreat).

-Kusuf
 
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I haven't read the feat; does it actually say that it has a range increment? That doesn't seem like it'd have much point. If you're just throwing your opponent to damage him, you really don't care about a range penalty on your attack roll.

I'd venture to guess that the specified distance is supposed to be the maximum range, not an increment. But, I freely admit that I may have no idea what I'm talking about.
 

AuraSeer said:
I haven't read the feat; does it actually say that it has a range increment? That doesn't seem like it'd have much point. If you're just throwing your opponent to damage him, you really don't care about a range penalty on your attack roll.

I'd venture to guess that the specified distance is supposed to be the maximum range, not an increment. But, I freely admit that I may have no idea what I'm talking about.

I hope you're right :)

IceBear
 



Yeah. Crap.

Okay, next guess: it's an editing mistake. The original creator of the feat wrote "range," meaning the maximum distance. Some overzealous copy editor probably saw that word, thought it was a misstatement of "range increment", and changed the text without considering the impact on game balance.

That's my story and I'm sticking to it.
 

Right. There's something scary about big buggers being able to fling you through half the country (before long, they'll capture people big time. And THEN, they're laying siege to the cities. Guess what they'll bombard them with....)
 

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