Savage Worlds

Savage Worlds is a blast. If you're looking for it to be an alternative to D&D, google 'Advanced Dungeons and Savages' (I think it's on Dragonsfoot). It's the best $10 you'll spend on RPGs.
 

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I'm only lukewarm on the system. It's not D20, but in practice plays a lot like it. Combats take forever to run (by "forever" I mean "as long as D20") and like D20 the game is generally just an excercise in seeing how high you can roll.

Basically, if you think that D20 and Gurps are the way role playing games should work then you're in for a treat. If you have different sensibilities then you probably won't like it much better than those systems. It is better than those systems in some ways, but not that much. IMHO.
 

I'm only lukewarm on the system. It's not D20, but in practice plays a lot like it. Combats take forever to run (by "forever" I mean "as long as D20")

While I agree with you that the two systems are more similar than they might at first appear, in my experience Savage Worlds combats proceed much more quickly even when involving several times as many combatants.

Savage Worlds is a different system than D&D but it keeps many of the same sensibilities. What really sets it apart is that it's a more streamlined system which plays faster and is more adaptable.

Personally, as a player I prefer D&D due to the greater variety of options, strategies and rules, but as a GM I prefer SW because it's easier to run.
 

I love Savage Worlds, even if I'm not currently playing it (although one of my groups is about to switch over to Sundered Skies, a Savage Worlds setting, once the GM gets up to speed with the setting particulars). I've played in 2 complete campaigns, 50 Fathoms (a piratey seafaring setting released before PotSM) and a playtest of Wonderland No More (basically an Alice In Wonderland setting, only Alice is gone and things have taken a turn for the worst).

And I have no idea how Korgoth played, but combat is WAY faster in Savage Worlds. As an added bonus, since XP comes from advancing the plot, there can be (if the players so choose) less reliance on fighting to accomplish your objectives.
 


Is there anything that those who have played the game can point to as faults? I hear people constantly saying they like it, but that does nothing for me in terms of figuring out if I should give it a try. I need more specifics on the system and what it can and cannot do and why.

More specifically I've downloaded the Test Drive rules several times, but each time I've just found the whole thing too full of tiny little bits, like weapons having lots of little extras for how they function. Looking through the test drive I can't figure out what this has over D&D-type d20 besides lack of a battle grid.
 

Actually, I recommend running SW with a map, though it's not as vital as it is with D&D. But considering you can have combats with dozens of participants on both sides, it definitely helps keep things straight...

Downsides? Some people (including me) don't like point-based systems, which is basically what Savage Worlds is. Like any point-based system, creating characters can be a bit intimidating if you don't have a concept in mind beforehand.

The way damage and healing works can be a bit confusing, to the point that I actually printed out flow sheets for them.

There are a couple of tables required in certain situations, which may or may not be a bad thing depending on your point of view. Certainly, there's been a conscious effort in many modern RPGs to rely less on looking up tables in the books in the middle of play.

Not quite as easy to generate challenging encounters due to lack of a codified challenge rating system. Another common problem with point-based systems.

All that said, I still love Savage Worlds.
 


I'm only lukewarm on the system. It's not D20, but in practice plays a lot like it. Combats take forever to run (by "forever" I mean "as long as D20") and like D20 the game is generally just an excercise in seeing how high you can roll.

Basically, if you think that D20 and Gurps are the way role playing games should work then you're in for a treat. If you have different sensibilities then you probably won't like it much better than those systems. It is better than those systems in some ways, but not that much. IMHO.

This is the complete opposite of my experience with SW. Are you sure you're not confusing it with something else? :-S
 

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