StinkyEttin
First Post
In the case of Elemental Evil, you must still choose a book; either the EEPC or SCAG to include on the list of Allowed Rules.
Sure about that one? If one finds a shop selling those spells, aka this shop and it's display is spelled out in the PDF, why would one not be able to buy them? I don't think any such a shop is mentioned in any current adventure, but if it were I'd think buying those EE spells would be valid.3rd Sentence - No
EE spells are not a valid option for the scroll. Copying the scroll into your spellbook however, is legal - providing it is a 1st level spell from the PHB (and only the PHB).Rank 3: The character may obtain one spell scroll of a 1st level spell on the character’s spell list found in the Player’s Handbook, to be used during the adventure.
Wow, incredible that I had no one ever pointing out this caveat before, it's really obvious.EE spells are not a valid option for the scroll. Copying the scroll into your spellbook however, is legal - providing it is a 1st level spell from the PHB (and only the PHB).
Yes, unfortunately I am. I even was accomplice a few times since I did not care that much about one extra spell per day (at lowest level and with worse DC than my own spellcasting DC to boot) and when someone asked me to request a specific scroll and then "lend" it to him I always did the favorAre you sure they were using their cloak benefit, and were not instead using their procure illicit goods benefit?
I'm cool with the ruling, but in general, the ruling of this material is valid for this session vs that session, seems a bit more complicated than it is worth.
I mean, most of the options present in the SCAG are fluff based at best to get players more into role-playing.
These rules feel more exclusive than inclusive just in nature, and that feels opposite of what the Adventurer's League is all about.
I understand that their existence is mostly due to trying to curb those who will try to break the game or power game.
However, really, this reminds me so much of an old saying...
Door locks are really only there to keep out the honest folk, those who want to break in will get in either way.
Basically, power gamers are gonna power game, with or without these restrictions.
I just think these extra rules on top of rules are a bit silly, and really feel only in place to arbitrate the power of those in charge...
There really shouldn't be restrictions from one book to the next, If WoTC produces it, it should be considered "Legal" for play.
I mean, they test all this stuff a head of time, and sure somethings may be unbalanced in the right build, but that's just the way it is...
Just my 2cp worth...
Door locks are really only there to keep out the honest folk, those who want to break in will get in either way.
You know what, you're right! I'm going to take the locks off the front doors to my apartment complex as soon as I get home!
(/sarcasm)
--
Pauper
Lol, fair point, but still the fact remains, if I wanted to break into your house, locks or not, I'm getting in.
I'm just saying making arbitrary rules for arbitrary reasons doesn't lend itself to an inclusive experience.
Neither are youForgive me, but I don't think you're really interested in an inclusive experience
As are you-- I think you're interested in *your* experience,
See? You recognize that there are two irreconcilable playstyles, the campaign has to chose one and naturally you lobby for your prefered style to be adopted/kept by the campaign.no matter how much you (and people like you) playing the game you want to play prevents other people from playing the game they want to play.
AKA, they should let your side dictate how the game is going to be playedWhy should the admins of the campaign let you dictate how the game is going to be played?