Scales of War #1 Rescue at Rivenroar (Full)

OA uses a Basic Melee attack. Basic Melee is a weapon power. In a power a weapon can be Unarmed. The only downside is that you're not proficient so no bonuses. Hence our horrible attacks! All verified in the Compendium.

weapon
An accessory type. This keyword identifies a power that is used with a weapon, which can be an unarmed strike. Monster attacks don't use proficiency bonuses.
Published in Monster Manual 2, page(s) 219, Monster Manual, page(s) 283, Rules Compendium, page(s) 317, Monster Vault: Threats to the Nentir Vale, page(s) 126.
 

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OA uses a Basic Melee attack. Basic Melee is a weapon power. In a power a weapon can be Unarmed. The only downside is that you're not proficient so no bonuses. Hence our horrible attacks! All verified in the Compendium.

weapon
An accessory type. This keyword identifies a power that is used with a weapon, which can be an unarmed strike. Monster attacks don't use proficiency bonuses.
Published in Monster Manual 2, page(s) 219, Monster Manual, page(s) 283, Rules Compendium, page(s) 317, Monster Vault: Threats to the Nentir Vale, page(s) 126.

Melee Basic Attack: An opportunity attack is a melee basic attack.

Able to Attack: You can’t make an opportunity attack unless you are able to make a melee basic attack and you can see your enemy.

And...

When you punch, kick, elbow, knee, or even head butt an opponent, you’re making an unarmed strike. A simple unarmed attack is treated as an improvised weapon. Creatures that have natural weapons such as claws or bite attacks are proficient with those natural weapons.

So whatever your Melee basic Attack is, providing you don't have your hands full of bow or some other consideration... then go for it- punch the little bastard in the ear!

Cheers Goonalan
 


The door thing I've never really got, okay if they were locked or somehow difficult to open but a pair of doors that swing open and closed... so yeah I figured a Minor in the midst of it. I think around the table, and I'm finding out to what extent here it's the same, then narrative and believeability work (or have in the past). The other thing the Goblin was running- Move 8.

I've always been a fan of combining actions (even in previous editions- which was easier to do as the edges blurred, not so defined). Did I do a write up in here somewhere about stunts... in which I talk about combining Action types, it's as simple as drawing a weapon while moving...
I'm good with it as a stunt, but I do think it should require a skill check. Have you ever actually tried to run full tilt through a door? Even with a door that's designed to open easily, it's a questionable proposition to do it without slowing and losing time. Here in a dungeon, with a small creature--I just envision this fairly heavy door, and no matter how well made the hinges are, it takes some serious force to overcome the inertia as rapidly as we're talking about. From experience (as someone who is rather active, weighs less than 110 lb., and actually has pulled off some pretty crazy things like double-kicking off a wall to take a 90 degree turn at full sprint), yeah you can blast open the door, but in doing so, you lose most of your forward momentum (which you can more or less conserve if you can sort of bounce off the door, then off some convenient post or similar--yes, something else I've done).

So yeah, I have no problem with believing that a closed door will hinder movement without some kind of added stunt :)

All updates have been implemented, Soldiers AC 16+Level, other Defences 12+Level with a bit of irregularity thrown in so they're not all the same...
Good deal, just wanted to be sure. Thanks!
 

Thanks for setting me straight guys! I looked in the PHP and it has a "Special" note in the MBA entry that specifically tells folks used to v3 rules that unarmed strikes can be used. How did I miss that? :)
 

I'm good with it as a stunt, but I do think it should require a skill check. Have you ever actually tried to run full tilt through a door? Even with a door that's designed to open easily, it's a questionable proposition to do it without slowing and losing time. Here in a dungeon, with a small creature--I just envision this fairly heavy door, and no matter how well made the hinges are, it takes some serious force to overcome the inertia as rapidly as we're talking about. From experience (as someone who is rather active, weighs less than 110 lb., and actually has pulled off some pretty crazy things like double-kicking off a wall to take a 90 degree turn at full sprint), yeah you can blast open the door, but in doing so, you lose most of your forward momentum (which you can more or less conserve if you can sort of bounce off the door, then off some convenient post or similar--yes, something else I've done).

So yeah, I have no problem with believing that a closed door will hinder movement without some kind of added stunt :)

Good deal, just wanted to be sure. Thanks!

I'm with you- but I thought the Minor would account for that... It's like surprise rounds, does one guy spend his action opening the door (for example) while all his colleagues get a single action to attack the bad guys. I prefer a situation in which the door gets kicked open and then everyone gets their go.

As I say with a Move and Minor I am happy for a monster to open the door mid-move, it was the bad guys prepared maneuvre anyway.

If you give me a shout at the time next time, if you think I'm stretching the limit then I'm happy to drop a few squares, it's not me versus you- I like a good game. I'm never going to try to 'cheat' you, if you see what I mean.

I guess we're all used to our own games and what goes on there...

Cheers Goonalan
 


I think it's safe to assume Valeni will want to move toward her allies facing off against the remaining enemies.

Yeah I've messaged Larry, but if he doesn't get back to me then I'll move her up.

It's also safe to say you need a Second Wind... Ah-shahran has no healing left.

Cheers Goonalan
 



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