Scales of War #1 Rescue at Rivenroar (Full)

You mean Tomo (the one off the map) or Spizz (the one still on the map)? Just wondering, since Viator is a bit far away to reach Tomo right now. :)

Just don't block E-3, please, as it is the only square Kyalia can reach without running, which will allow her to shoot down the corridor. :lol:

Bye
Thanee

E-3 left free for you! I thought I'd get round and be able to teleport him closer for everyone but looks like we have a little more on our plate! I should be able to handle the minions if someone can keep the horrible flail wielding thing off my back.
And credit to Gung Ho - that's 2 adventurers down by his hand. We salute you! :)
 

log in or register to remove this ad

Maybe we should recruit him... anyone wanna play a hobgoblin maniac? :lol:

[MENTION=17633]tiornys[/MENTION]: That's cool, too. Since it is too late to stop him (and thus prevent more of them to join the fight), anyways, it doesn't really matter now (those 5 new hobgoblins sure do, though). :)


Speaking of the goblin's (Tomo) movement... you let him use his move action to Run (+2 M), right? AFAIK, he can only do that, if he takes -5 to his attack (not that he hit or anything, just for the record), even if the attack happens before the movement.

Bye
Thanee
 


Speaking of the goblin's (Tomo) movement... you let him use his move action to Run (+2 M), right? AFAIK, he can only do that, if he takes -5 to his attack (not that he hit or anything, just for the record), even if the attack happens before the movement.
I don't see anything in the RC to back that up. As soon as he starts running, he grants CA and takes a -5 to hit until the start of his next turn. But I don't see a restriction on actions before he takes the Run action.

t~
 

Speaking of rules, a couple of quibbles....
How did the Goblin make it as far down the corridor as it did? Standard to shoot, move to the door, minor to open the door, ??? to move down the hall. Were you allowing a minor action in the middle of a move action, running a narrative exception, or something else?

Also, I've noticed you seem to be updating monsters to MM3 damage values (which I wholly approve of); are you also updating monster defenses and attack rates to MM3 levels? If not, Soldier enemies are going to present significantly higher threat levels than their level indicates.

Also, quit rolling max damage, dammit! I can't keep up ;)

t~

edit: hmm, maybe I shouldn't complain about rolling max damage....

more edit: also, sorry for not following your advice Thanee--I had decided to daily so I was going to just get that out of the way, but then I noticed that Velani spent her second wind, so I changed my mind, but by then I'd forgotten about the plan to kill off the annoying goblin. You might be able to take it down with a lucky round of encounter power AP twin strike, tho.

The door thing I've never really got, okay if they were locked or somehow difficult to open but a pair of doors that swing open and closed... so yeah I figured a Minor in the midst of it. I think around the table, and I'm finding out to what extent here it's the same, then narrative and believeability work (or have in the past). The other thing the Goblin was running- Move 8.

I've always been a fan of combining actions (even in previous editions- which was easier to do as the edges blurred, not so defined). Did I do a write up in here somewhere about stunts... in which I talk about combining Action types, it's as simple as drawing a weapon while moving...

All updates have been implemented, Soldiers AC 16+Level, other Defences 12+Level with a bit of irregularity thrown in so they're not all the same...

Max damage- Sorry.

Cheers PDR
 

I don't see anything in the RC to back that up. As soon as he starts running, he grants CA and takes a -5 to hit until the start of his next turn. But I don't see a restriction on actions before he takes the Run action.

t~

Correct for the win, until the start of your next turn.

Tomo is easy meat.

Cheers Goonalan
 


I don't see anything in the RC to back that up. As soon as he starts running, he grants CA and takes a -5 to hit until the start of his next turn. But I don't see a restriction on actions before he takes the Run action.

Hmm... looks like you are right there... that makes Run a lot more useful than I thought, if it only applies to OAs (and attacks granted by others, which probably won't be relevant in such a case :lol: ) that way.

Bye
Thanee
 

Hmm... looks like you are right there... that makes Run a lot more useful than I thought, if it only applies to OAs (and attacks granted by others, which probably won't be relevant in such a case :lol: ) that way.

Bye
Thanee

Just ruling the OA from Spizz, he got his Short sword out last turn and it's an off-hand weapon so that works, your Stealth is good, but I rolled a Perception check of 16 however, so I'm going to give him a -2 To Hit to hit you as you flit by- that sound okay?
 


Remove ads

Top