Scales of War #1 Rescue at Rivenroar (Full)

THIS is my worry. Any rest we take means we seriously lose the element of surprise. But our defenders are all kinds of beat up. Do we completely clear this level (and possibly the room above Deadeye's lair: the spiral staircase) and then set up some kind of watch/guard on the room leading down so we can take out anyone that ventures up? Viator only needs 4 hours anyway in which he is fully aware of his surroundings, so i could actual be on full watch whilst others get their 6 hours sleep in rota.

Just my 2p

Sounds like a vote for tacks A and B (see my post above). Clearing out this level and setting up defenses for the level below as we sleep. Sounds good to me. Anyone else have any input?
 

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I'm willing to give that a try. We certainly have some resources to spend.

Minor correction, [MENTION=16069]Goonalan[/MENTION]: I should only have one of the healing potions; the other I gave to Kali.

Also, I attached a level 2 version of Kali. I went fairly straightforward with the options: Invigorating Stride and Axe Expertise. I gave serious consideration to Stalker's Mist, and there could easily be other utilities/feats that more closely fit Kali's concept. Let me know if you want something changed.

t~
 

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Well, Kyalia is still rather fresh... only thing I am missing is the Daily Attack (which I swapped out with the level-up, but I assume, that the new one is likewise spent for the day and have therefore marked it as used in my sheet ;)). I don't think I have taken a single point of damage, yet, today. :)

Bye
Thanee
 


A simple [[name of new wiki page here]] on a page you're editing will give you a link to a new page of that name. You've also created a couple (like the dead book) but haven't linked to them!

Skype? :)

Yeah, tried that- about a dozen times- didn't work.

I'm stuck in an open evening this evening, and then gaming as soon as I get home, the likelihood is I'll not get to my machine proper until tomorrow evening.

I think you've got my skype name if not tell me and I'll message it over to you, give me a ring tomorrow or the weekend if you see me on-line.
 

There's a rule for when you level up? I never really applied for us I guess, cause it was always just start of next session. :)

Regarding sleep: what are our options?

As I see it, we can:
(A) Press ahead, maybe squeeze in one more true battle with Freggo fighting conservatively. Eventually we'll have to sleep though.
(B) Sleep somewhere with a watch that would allow us to ambush any guard changes and whatnot. Seems risky and not very restful.
(C) Pull completely out of the caves to somewhere safe. As the magic wall didn't seem to work, that probably means just making camp topside.
(D) Sleep in the Von Jallach crypt where our rescued folks are.

No options seem that sexy to me. If I'm role-playing, we press on and damn the consequences, but that way lies death. If I'm being a gamist, leveling up would certainly make the battles easier, even if some areas that we've conquered are newly dangerous (watch that damn magic portal!). So I don't have a strong opinion on what to do.

THIS is my worry. Any rest we take means we seriously lose the element of surprise. But our defenders are all kinds of beat up. Do we completely clear this level (and possibly the room above Deadeye's lair: the spiral staircase) and then set up some kind of watch/guard on the room leading down so we can take out anyone that ventures up? Viator only needs 4 hours anyway in which he is fully aware of his surroundings, so i could actual be on full watch whilst others get their 6 hours sleep in rota.

Just my 2p

Sounds like a vote for tacks A and B (see my post above). Clearing out this level and setting up defenses for the level below as we sleep. Sounds good to me. Anyone else have any input?

I'm willing to give that a try. We certainly have some resources to spend.

Minor correction, [MENTION=16069]Goonalan[/MENTION]: I should only have one of the healing potions; the other I gave to Kali.

Also, I attached a level 2 version of Kali. I went fairly straightforward with the options: Invigorating Stride and Axe Expertise. I gave serious consideration to Stalker's Mist, and there could easily be other utilities/feats that more closely fit Kali's concept. Let me know if you want something changed.

t~

Well, Kyalia is still rather fresh... only thing I am missing is the Daily Attack (which I swapped out with the level-up, but I assume, that the new one is likewise spent for the day and have therefore marked it as used in my sheet ;)). I don't think I have taken a single point of damage, yet, today. :)

Bye
Thanee

Well that's like a red flag to a DM! ;)

And also testament to our wonderful defenders!

This may help you to make your decision- there's one encounter left on this level... that's it, and that encounter will reveal to you almsot all of the map (there's a little more you've not visited but its empty save some treasure). Why am I telling you this- simple, the Gnomes Doofus and Freggo know it so one of you got around to asking them... that's all.

Where you sleep from there is up to you but, as I've said above, there's one exit/entrance to level 2.

Just to note I'm at work till 9-9.30 this evening and then gaming so... I doubt I'll be able to do any more updates IC till Friday evening. Ideally you'll have decided by then the following things-

1) Fight on or not?
2) Where to rest up?

Cheers PDR

PS Given the fourth Potion of Healing to Freggo, I know it's no use right now but... he gets hit a lot at times- which again is testament to the sterling work he does. Healing Potions with- Ah-shahran, Kyalia, Kali & Freggo.
 
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This may help you to make your decision- there's one encounter left on this level... that's it, and that encounter will reveal to you almsot all of the map (there's a little more you've not visited but its empty save some treasure). Why am I telling you this- simple, the Gnomes Doofus and Freggo know it so one of you got around to asking them... that's all.

Where you sleep from there is up to you but, as I've said above, there's one exit/entrance to level 2.

Just to note I'm at work till 9-9.30 this evening and then gaming so... I doubt I'll be able to do any more updates IC till Friday evening. Ideally you'll have decided by then the following things-

1) Fight on or not?
2) Where to rest up?

Cheers PDR

PS Given the fourth Potion of Healing to Freggo, I know it's no use right now but... he gets hit a lot at times- which again is testament to the sterling work he does. Healing Potions with- Ah-shahran, Kyalia, Kali & Freggo.

Great, let's go find that last fight. I'll add the (currently not useful but very useful in the future) healing potion to Freggo's sheet. Then we can sleep near that entrance to the lower levels and pounce on whatever shows its face.

So um... I looked up the leveling rules in the PHP. There are none. It just says when you have enough, you go up a level. So that means we're level 2 now right? That does give Freggo a few more HP at least. :)

Might I suggest that Freggo gets the temp HP to start the next battle?
 

Might I suggest that Freggo gets the temp HP to start the next battle?

Seconded! :D

And yeah, if the gnomes can tell us that, then I'm all for pressing on. Let's round this part up and then proceed to some chokepoint to the next part (the stairway?) and take up camp there with proper guards (at least two should be awake at any time).

Bye
Thanee
 

Great, let's go find that last fight. I'll add the (currently not useful but very useful in the future) healing potion to Freggo's sheet. Then we can sleep near that entrance to the lower levels and pounce on whatever shows its face.

So um... I looked up the leveling rules in the PHP. There are none. It just says when you have enough, you go up a level. So that means we're level 2 now right? That does give Freggo a few more HP at least. :)

Might I suggest that Freggo gets the temp HP to start the next battle?

You need to take an Extended Rest to advance a Level... and then I thought- is that true, so I went looking, this from the DMG-

Some DMs let characters gain the benefits of a new level as soon as they have the required XP to reach that level, while others prefer to wait until the characters take an extended rest or even until the end of a session before letting characters level up. That decision is entirely up to you. If your players are particularly slow about advancing their characters and are taking a long time to pore over the options available to them, it might be best to wait until the end of a session. If leveling up would completely shatter the pace of the session, put it off until they take an extended rest at least.

And so I thought about it a while and... why not. You get HPs back (your new HP) but no Surges... nor can you use Daily Powers or items that have been expended today.

So, let's Level Up people- the action doesn't move on until I get notice of where to find everyone's 2nd Level stats et al, that includes for Kali please. If you've already sent me stats then remind me where it is for you new 2nd level PC... as I say we're not going on until I've made all the changes my side...
 
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