Scions of Elemental Evil Released on D&D Beyond

elemental evil scion.jpg

D&D Beyond has released the new short adventure Scions of Elemental Evil ahead of its exclusive stores and convention organized play release. This week, Wizards of the Coast released the short adventure, which is set in the Greyhawk region and pits players against the Elemental Evil fanatic Ulsedra Vox. The adventure is made for up to six Level 4 adventurers with the D&D cartoon cast (plus new character Niko) provided as pregenerated characters. Amanda Hamon is credited as the lead designer while Will Doyle is credited as a designer on the adventure.

Notably, Scions of Elemental Evil uses the 2024 rule set and contains several magic items from the 2024 Dungeon Master's Guide. It also contains updated statblocks for several monsters, including the incubus and succubus demons. Notably, an incubus can shapeshift into a succubus and vice versa once per long rest, with each statblock containing different abilities and access to different spells. The succubus has access to an 8th level Dominate Person spell at will, while the incubus has access to a Nightmare bonus action that renders a creature with 20 or less HP unconscious on a failed saving throw.

The adventure will be available to play at organized play events at stores and conventions from October 29th to November 25th.
 

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Christian Hoffer

Christian Hoffer


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Does it use the layout of the Temple proper?
Yes, a colorized version of the temple itself.

Other than the Succubus/Incubus any other interesting monsters.
These all have appearing statblocks (they note that they may not be the final versions that will appear in the MM)

Berserker
Cultist
Cultist Fanatic
Fire Elemental
Gray Ooze
Incubus
Knight
Ogre
Pirate
Pirate Captain
Stone Golem
Succubus
Tough Boss
 

Let's take a look at a random monster, say - the Ogre.

Here's the 2014 Version:
Ogre. Large giant , chaotic evil

Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.

STR 19 (+4) DEX 8 (-1) CON 16 (+3) I
NT 5 (-3) WIS 7 (-2) CHA 7 (-2)

Senses Darkvision 60 ft.
Languages Common, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2

Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Possibly not-final 2024 Version:
Ogre. Large Giant, Chaotic Evil

AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.

MOD SAVE
STR 19 +4 +4
DEX 8 −1 −1
CON 16 +3 +3
INT 5 −3 −3
WIS 7 −2 −2
CHA 7 −2 −2
Gear Greatclub, Javelins (3)

Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)

Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
 


Looks to mostly be cosmetic, other than the HP. They are tougher.
Hmm. I was hoping they'd give more creatures unique abilities. Ogres should have something beyond just being a big bag of hit points that can smash you with a big tree stump and throw a few javelins at you.

Can you talk about the incubus and succubus and how they are different from the 2014 version?
 

Hmm. I was hoping they'd give more creatures unique abilities. Ogres should have something beyond just being a big bag of hit points that can smash you with a big tree stump and throw a few javelins at you.
Agreed. In the very least, I miss 4e Ogre's (IIRC) ability to "sweep" with the club to do a bit extra when they find themselves surrounded by PCs.

Can you talk about the incubus and succubus and how they are different from the 2014 version?
Incubus (2014)
Medium Fiend (Shapechanger), Neutral Evil

Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 60 ft.

STR 8 (-1) DEX 17 (+3) CON 13 (+1)
INT 15 (+2) WIS 12 (+1) CHA 20 (+5)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions
Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

* * *

Incubus (2024)
Medium Fiend, Neutral Evil

AC 15 Initiative +3 (13)
HP 66 (12d8 + 12)
Speed 30 ft., Fly 60 ft.

MOD SAVE
STR 8 −1 −1
DEX 17 +3 +3
CON 13 +1 +1
INT 15 +2 +2
WIS 12 +1 +1
CHA 20 +5 +5
Skills Deception +9, Perception +5, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal; telepathy 60 ft.
CR 4 (XP 1,100; PB +2)

Traits
Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it’s wearing or carrying isn’t transformed.

Actions
Multiattack. The incubus makes two Nightmare Touch attacks.
Nightmare Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.

Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
At Will: Charm Person, Disguise Self, Etherealness
1/Day Each: Dream, Hypnotic Pattern

Bonus Actions
Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.

* * *

Succubus (2014)
Medium Fiend (Shapechanger), Neutral Evil

Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 60 ft.

STR 8 (-1) DEX 17 (+3) CON 13 (+1)
INT 15 (+2) WIS 12 (+1) CHA 20 (+5)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions
Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

Succubus (2024)
Medium Fiend, Neutral Evil

AC 15 Initiative +3 (13)
HP 66 (12d8 + 12)
Speed 30 ft., Fly 60 ft.

MOD SAVE
STR 8 −1 −1
DEX 17 +3 +3
CON 13 +1 +1
INT 15 +2 +2
WIS 12 +1 +1
CHA 20 +5 +5
Skills Deception +9, Perception +5, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal; telepathy 60 ft.
CR 4 (XP 1,100; PB +2)

Traits
Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions
Multiattack. The succubus makes two Fiendish Touch attacks and can use Spellcasting to cast Dominate Person. It can replace one attack with a use of Draining Kiss.

Fiendish Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Psychic damage.

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum is reduced by an amount equal to the damage taken.

Spellcasting. The succubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
At Will: Dominate Person (level 8 version)
1/Day: Hypnotic Pattern

Bonus Actions
Shape-Shift. The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it’s wearing or carrying isn’t transformed.
 

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