Paraxis said:I agree with the logic, but there should be some kind of roll or chance of failure. Making rolls is fun, because succeeding at something is fun. No roll = no chance of failure wich = boring.
Looking up numbers is part of an rpg, or estimating a DC on part of the DM if he wants fast play. So sure having the rogue have access to an ability like this is good, and simplification is good, but with no roll involved it becomes dull.
The better solution IMO would be to allow a tumble check DC 15+2 for every square past the first wich is threatened by an opponent to avoid AoO.
You must love the 3e grapple rules, then.Paraxis said:I agree with the logic, but there should be some kind of roll or chance of failure. Making rolls is fun, because succeeding at something is fun. No roll = no chance of failure wich = boring.
If the term predates WoW by at least 21 years, it's not a WoWism. Neither is "grind," incidentally.Reynard said:In this instance, it is "grind" (the worser of the two) and "tank" (I know, I know, everyone has been using that term since 1977). But it isn't just this post -- it is all the time.
D&D isn't a MMORPG or a video game and it can't be. They are entirely different kinds of entertainment with only superficial similarities. Using WoW-ish terminology carries connotations that don't necessarily translate to tabletop play. You wouldn't use sailing jargon to discuss car racing, would you?
lukelightning said:A 3-step shift is obviously a dance move. They ended this fight by defeating the hobgoblins in a dance-off.
Baby Samurai said:Oh my god, they're breakdance fighting!
lukelightning said:A 3-step shift is obviously a dance move. They ended this fight by defeating the hobgoblins in a dance-off. You got served, hobbos!