Scott Rouse blog - Rogue ability

The fact that a maneuver is involved doesn't mean that there was no chance of failure. There is almost certainly a roll to hit, and several maneuvers in Tome of Battle require extra skill checks to function.
 

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Paraxis said:
I agree with the logic, but there should be some kind of roll or chance of failure. Making rolls is fun, because succeeding at something is fun. No roll = no chance of failure wich = boring.

Looking up numbers is part of an rpg, or estimating a DC on part of the DM if he wants fast play. So sure having the rogue have access to an ability like this is good, and simplification is good, but with no roll involved it becomes dull.

The better solution IMO would be to allow a tumble check DC 15+2 for every square past the first wich is threatened by an opponent to avoid AoO.

The problem is that a rogue who's been keeping his Tumble maxed, has picked up a few synergies and has a decent Dex is autopassing those checks VERY early on.
 

Paraxis said:
I agree with the logic, but there should be some kind of roll or chance of failure. Making rolls is fun, because succeeding at something is fun. No roll = no chance of failure wich = boring.
You must love the 3e grapple rules, then. ;)

But really, succeeding is fun, but failing isn't quite so much. And when failing involves trying to move in a roguish manner, and possibly getting a beatdown for it, it hardly seems worth trying over a more cautious approach. And if you're playing a rogue, how is that more fun?
 

Actually, I like that rogues have some maneuvers that give them extra mobility. Seems very rogue-ish, and it could always be flavored to fit. Tumble's a great 'anytime' ability, but sometimes, I don't think Tumble would qualify.. like when you've spent all of your movement and need to move away from the meleers in a single round.
 


Reynard said:
In this instance, it is "grind" (the worser of the two) and "tank" (I know, I know, everyone has been using that term since 1977). But it isn't just this post -- it is all the time.

D&D isn't a MMORPG or a video game and it can't be. They are entirely different kinds of entertainment with only superficial similarities. Using WoW-ish terminology carries connotations that don't necessarily translate to tabletop play. You wouldn't use sailing jargon to discuss car racing, would you?
If the term predates WoW by at least 21 years, it's not a WoWism. Neither is "grind," incidentally.
 



lukelightning said:
A 3-step shift is obviously a dance move. They ended this fight by defeating the hobgoblins in a dance-off. You got served, hobbos!

Oh man, that would be awesome! A "You've Been Served" move based on the Knight's Challenge ability.

A synergy bonus of some kind if you can get your whole part in sync (N'Sync?) wouild be appropriate too.
 


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