FadedC said:I think the 15' foot move is potentially an important part of their defined class roles. Previously a big problem that rogues had was that they would run up to the enemy, do a bunch of damage and then have to pray that the enemy did not turn around and tear them into meaty chunks because they had little defence and low hit points.
Now with the rogue designed to be a striker and the fighter as a defender, the rogue has a way to attack while still having the defender be the only one in melee range to the enemy. Thus their class rolls are maintained.
It's funny you should say that, considering that Scott Rouse specifically mentions how he got behind the Hobgoblins, they all moved in to surround and pound on him, but through luck, he only took 7hp of damage and was able to use that "cool attack" the following round to get out of there.
And I really, really hope that - all the talk about "clearly defined roles" aside - they have the presence of mind to make the Defender something other than a class whose main ability is "you get the crap beat out of you so others, who do more damage, can stab the enemies at their leisure". Ideally, defenders will actually have ways of protecting their friends by hurting enemies that try to attack the party, rather than simply by being damage sponges while everyone else gets the glory.
I don't know which MMORPG designer had the brain-fart that made him go "Hey, I know what'll make for a great class! A character that's all about taking damage! We'll call it "the Warrior", beacuse "the Gimp" is already taken!" but that (and the fact a lot of people actually got so used to it they think it's ok, the result of some inevitable natural law - "For every DPS, there has to be a sucker to soak it up", or something) is probably the single worst thing those games have to answer for.