Scott's Bluff (one-shot DnD 3.5)

Lobo Lurker said:
"I'm afraid I don't know much, if anything, about the wild human tribes to the south. ...other than the fact that they make extensive use of obsidian & weirwood weapons. I honestly have no idea what Lady Karina would be doing with a group of barbarians. That's not like her at all."
So yes, so many crystalline weapons is surprising. You'd guess that they're mainly novelty items though.
OOC: Posted in the OOC thread

Mardin scratches his beard a bit, "Hm, peculiar, then, that a well-established person like Lady Karina has such a large dealing that has gone unnoticed. Do you know what she might want with Arcanite? What is Arcanite and what is it useful for?"
Lobo Lurker said:
The Foundry: As Mardin and Threednle take thier leave of the Foundy, Yoren comments that if they want to peruse the 'good stuff' in the private collections, just send him messenger and he'll set you up with an appointment.
As he leaves, Mardin thanks Yoren for his time and generosity.

Making his way back to the Town Hall, Mardin looks at the people that abound and at the variety of goods and wares. He points things out to Threendle on the way, "So many hobgoblins in this area--did you see all that fish? We don't have newsboys where I come from..."

They happen upon the rest of the party and exchange information, then notice the mayor and the cuvaceous woman. "Yes, her, that's Lady Karina, that works in the brothel. She's well-established here, apparently, so any accusation against her will likely have to be strongly backed up with evidence. Any ideas?"
 
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Jdvn1 said:
Farid scratches his beard a bit, "Hm, peculiar, then, that a well-established person like Lady Karina has such a large dealing that has gone unnoticed. Do you know what she might want with Arcanite? What is Arcanite and what is it useful for?"As he leaves, Mardin thanks Yoren for his time and generosity.

"Oh, I don't know. This is the frontier after all. Most people that come here do so because they want to keep a low profile. I think you'll find that a great many people simply do not care. As well, now that I think of it, we were under the impression that she was purchasing the weapons on behalf of Havelocke... Grandfather still won't sell anything to that subhuman monster so he needs to hire proxies."

"Arcanite? Well, we're not sure exactly what its made of but it's a sort of spellforged steel; It comes exclusively from Jakarta; and it requires both intense heat, great strength, & great skill to forge into anything useful. It's incredibly hard, harder than even adamantine, and thus holds quite an edge if you can sharpen it." He smiles, "Due to it's exclusivity and the added difficulty of forging, it commands a very high price on the open market. Though around here, only we possess the combination of strength and skill required to forge it."


Town Hall Plaza: After inquiring with some pages & callers in the plaza, you learn that there is a Thracian muckety-muck staying at the Randy Boatswain; Lord Georold Hurlew of Seven Stones.

As you make your way out of the plaza you are passed by a horse-drawn litter. The red jester hangs off the side and Lady Karina and the exremely tall halfling are seated inside, chatting idly. Her eyes pass over you, but give no hint of recognition.

(OOC: Arvad remembers that Seven Stones is a rather large tract of land known for it's farming yields and for a reservation of elves living near a fantastically large rock formation, nearly a thousand feet tall, that gives the entire area it's name. The ruler of the land would be quite influential in Thracia, and wealthy besides).

You make your way all the way across down, the rough unwashed nature of the two wildmen seem to part the crowd before you. A good 40 minutes later arrive at a most unusual sight. Sitting atop a low rise, a huge galleon seems to have sailed it's way straight into the bedrock of Scott's Bluff. A large painted sign proclaims this to be the Randy Boatswain, Inn, Tavern, & Purveyor of fine foods & spirits. The rock behind the galleon seems to have been quarried & shaped to make storage spaces and stone cells. Likely, at some point in the past, the proprietor decided to expand.

Climbing the gangplank and passing a pair of hobgoblin guards you enter the boatswain. After asking around you find that Lord Hurlew is currently in one of the staterooms aft of the ship. Passing through the common area, you note an expensive Darkwood desk and some plush wall hangings near the bow tables. A small sign proclaims that ASDFHJKL's Mercenary Group is now hiring. A number of strange individuals occupy the tables on that side of the common area, including a Minotaur and an Ogre. A tall, silver-haired woman wearing full plate armor colored cobalt blue & inlaid with silver filagree circulates the area from time to time, talking with the would-be mercenaries.

Making your way aft, to the staterooms, you knock on the indicated door and a man in a brown wool tunic answers. After you explain who you are he lets you inside and seats you at a large glass-topped Mahagony table. The man goes into the back rooms and returns with an older black-haired, mustachioed man in fine white woolen clothes.

"My name is Georold Hurlew, I am... or rather, will be Lord of the Seven Stones in Thracia. If you are here it is because you have a reputation for getting results. You see my father recently passed away, leaving his title to my half-sister Gianna. Gianna married some Lyssan dog and they came here chasing some of this man's dreams. About two days ride to the West are some ruins that my sister's husband was studying on behalf of some damnable fraterity back in Lyss. Somehow, both of them died."

"I know they are dead because I paid some priests and diviners to find out. If that were it then I would not really care." At you questioning looks he says, "I have never loved my sister nor she, me. Never-the-less she was wearing an amulet, a talisman really, that represents an ancient pact my family made nearly two thousand years ago. It is a silver disk inset with 6 teardrop-shaped moonstones. Insribed upon it are some words in High Thracian, no I don't know what they say."

He frowns and steeples his hands before him. "My father only had one trueborn child and she is dead. Unfortuanately, he left a plethora of bastards as well. Mine is the most legitimate claim as I am the eldest. Some of my brothers and sisters do not agree with me though. In essence, whomever gets the taliman first and is consecrated in the the great chapel of Seven Stone will inherit my father's title and bear responsiblity for maintaining the Great Pact made centuries ago with the elves and fey inhabiting the forests of Seven Stones."

He stands and leans forward. "I need that talisman in order to press my claim and will reward you handsomly for getting it to me. Find the talisman and bring it to me and you will not find me ungrateful."

"The terms are these: Go the ruins to the west. Find my sister's body and the talisman she was wearing. Bring both to me. I don't care how they died and I don't want to know what they were doing, the only thing that interests me is the talisman. Now what do you say?"
 
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Scotley said:
Arvad's hand reflexively strays to his sword at the sight of his enemy, but he contols himself. To his companions he says softly, "Steady gentlemen, I fear the demoness has powerful friends, we must tread softly until we can get her on ground that is to our advantage." He nods to the exit, "Let's get out of here and find our Thracian Lord."
And now she has made some powerful enemies as well turning at Arvads words "Yes let us see what this Thracian Lord wants of us"
 

Arvad Half-Elven Rogue/Fighter

"An interesting proposition and one that should be within our abilities. Let us converse briefly among ourselves and we shall answer you." Gathering his companions out of earshot. "I know a little something of Thracia. If he inherits that land, he'll be quite powerful and wealthy. Of course at this point he may have no more than the clothes on his back. I suspect that may be behind his somewhat vague terms. I'm inclined to accept just to get out of this den of evil." He pauses, "One other point, I suggest that we stick together until our business with the demoness is concluded. She might well overmatch any one or even two of us alone. She knows we are here now and is no doubt plotting even as we speak."
 

Scotley said:
"An interesting proposition and one that should be within our abilities. Let us converse briefly among ourselves and we shall answer you." Gathering his companions out of earshot. "I know a little something of Thracia. If he inherits that land, he'll be quite powerful and wealthy. Of course at this point he may have no more than the clothes on his back. I suspect that may be behind his somewhat vague terms. I'm inclined to accept just to get out of this den of evil." He pauses, "One other point, I suggest that we stick together until our business with the demoness is concluded. She might well overmatch any one or even two of us alone. She knows we are here now and is no doubt plotting even as we speak."
"To be honest this mission doesn't really interest me, however I agree that we need ot get out of town so that we can decide how we're going to deal with this woman, I also wouldn't be surprised if the disappearance of Lord Hurlew's Sister, isn't somehow connected with our lady friend, so I say we do this."
 

Arvad Half-Elven Rogue/Fighter

"There could be a connection between our lady friend and this current mess. The lands up for grabs to the holder of the talisman are quite valuable."
 

Lobo Lurker said:
Passing through the common area, you note an expensive Darkwood desk and some plush wall hangings near the bow tables. A small sign proclaims that ASDFHJKL's Mercenary Group is now hiring. A number of strange individuals occupy the tables on that side of the common area, including a Minotaur and an Ogre. A tall, silver-haired woman wearing full plate armor colored cobalt blue & inlaid with silver filagree circulates the area from time to time, talking with the would-be mercenaries.

Scavatch buys a tray full of ales and carries them over to the assembled mercenaries.
He plops the tray of drinks on the nearest table.
"Drink up. And if the booze loosens your tongues, I'm inclined to listen about goings on in these parts."

OOC: Take 20 on a Gather Information 20-1=19 (circumstance bonus for buying drinks? ;) )
 

Tinner said:
Scavatch buys a tray full of ales and carries them over to the assembled mercenaries.
He plops the tray of drinks on the nearest table.
"Drink up. And if the booze loosens your tongues, I'm inclined to listen about goings on in these parts."

Scavatch learns that the mercenary troupe is, realistically, the only real reason non-humans/halflings are in town. Locally, and for those in the know, this is the best place in the entire no-man's land to contract sell-swords, tax-farmers, & hired knives. Other than as mercanaries, the locals want nothing to do with them.
Its very hush-hush, but some slave trading does go on in this town. The mayor has placed a hefty finder's fee for the heads of slave traders (alive, preferably).

The best merc in town is Father Garren. He's not particularly good with a sword; his real strength is in getting people to work together in an effective manner. He's loyal to no one, but often seen at the brothel with the lady that runs it. He also tutors the mayor's children from time-to-time.

The blue armored woman is a member of the Brightsteel family. Her job is to act buddy-buddy with the mercs and get them interested in upgrading thier equipment.

Father Garren recently hired a bunch of mercs for some secretive out of town work. They never came back to town, but several of the mercs have been seen abroad sporting an unusual amount of gold for simple mercs.

The mercs consider the local hobgoblins to be elitists and cowards. They do no mercanary work. Ever.

Half the guards in town are former mercs now formally employed by the mayor (out of his own pockets, no less). Some are on the up & up but many are bribable under the right circumstances and others are outright thugs.

Tensions are mounting between several of the dwarven trading concerns and the Brightsteel family. Common speculation is that coin will soon be flowing from both enterprises for sabotage/ambush work in the near future.

Many of the mercs are not natives of the area... and they find it quite strange that there are no real temples in town or nearby.

The mercs who have been here for a while speculate wildly about the possibility of an Orcish empire to the north. There are very few orcs in the no-man's land but further north those that are encountered seem strangely disciplned and well-trained... and no priests of Gruumsh have ever been spotted by any merc sent north.​
At this point, Scavatch is feeling the effects of the alcohol and most of the talk turns back to who is guarding what caravan, where they're going, and how much they'll be earning. The only thing that Scavatch notes from this talk, is that no caravan ever goes to the Red Wood.
 

Scavatch realizes he's had enough to drink, and turns his mug over, signifying he's done drinking for the night.
He will stay and listen to the merc's talk awhile longer, hoping to hear a little more about who might be interested in buying some slaves.
 


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